Whiteclaws's Recent Forum Activity

  • Not Needed Anymore ! Ashley will implement a layout-by-layout loading in the next release ! Stay Tuned In !

    Cheers !

  • Fimbul , Oh Yeah ? Didn't know that !

    We are learning every day !

  • 1- In the behavior options , set " Set angle of motion " to No

    2- The Angle ( Represented by a line on the player object ) should be dividing the player face by two and pointing where the player vision is ... Try to tweak it's image rotation ( In the Image Editor ) !

    If this doesn't solve your issue , post a capx. of your game and we'll find the issue for you !

    Cheers !

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  • No Problem :D , Always happy to help !

  • 1- The event sheet should be assigned to the layout for it to work , and you need to take note that the "on start of layout" condition can only be triggered when the layout starts ( You can restart the layout ... )

    2- I Didn't use the functions until now , so I'm not sure ... You could join all the enemies in a family so it could affect all the instances of the enemies !

    Cheers

  • Check out the manual :P

    It would answer to all your little questions !

    Cheers

  • Nope ... It wouldn't set it to zero , It would only make it so it won't add anymore when the game is finished !

  • Yeah ! You would create a new event sheet with your new layout and it would be automaticaly assigned to the new layout

    Note : The event sheet you start with will automatically be assigned the the layout you begin with ... And You can assign any event sheet to any layout in the layout options ! ( Right-Click on the layout in the C2 Project list )

  • Okay , I'll try to describe it as easy as possible in steps ...

    1 - Create a Variable GameEnded that starts at the value of 0

    2 - In the event that triggers the end of the game , add this action : Set GameEnded to 1

    3 - In the events that adds 1 to ShotsFired , add this condition : If GameEnded = 0

    That's all !

    Cheers ...

  • By make them , he meant to make them in a pixel art specialized program , but you'll need some training !

    Suggested program : GraphicsGale

  • A variable that goes to 1 if the game finishes and an action to add to your shot fired event ( If GameEnded = 0 )

  • You would have a layout for each mode + the titlescreen layout !

    And If you click on the button that is defined to 1 layout , it would send you to the defined layout/GameMode

    Example : On SurvivalButton Clicked : Set Layout to Survival

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Whiteclaws

Member since 14 Feb, 2011

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