So I have a group of solids that I would like to be able to sit next to one another, flush if you will, at any point during gameplay.
There will be a switch to toggle when the objects are able to be moved using the 8 direction, however when this toggle is activated the objects move ever slightly by literally a pixel or two, almost as if they are repelling one another.
Ultimately this is a problem because my main game works on a grid basis which falls apart if the objects are forced off the grid, even slightly.
Here is an example capx of what is happening:
https://drive.google.com/open?id=0B3txc ... XZPektSVFU
Is there a way to activate movement or control of the objects without them shifting one another off their original positions?
Thanks in advance beautiful people