flynsk's Recent Forum Activity

  • So, I don't think a re-evaluation is in order, simply more work is in order!

    Pricing is always divisive, but there seems to be a huge divide between those who already see the potential, and those who are waiting to see the features they want before they cast their chips.

    Maybe it's better to revisit the topic of pricing (besides the early adopter) until, say, the top 3 requests from the "next feature to implement" poll are completed.

    These threads just go around and round.

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  • Graphics are very pretty. Sounds are good, but are you planning to add music as well?

  • I think it's important to differentiate the 30-day trial from an "expired" license. You keep functionality of the product once purchased, even after your upgrade cycle has finished.

    the limited functionality is only in the 30-day trial, which is the newer version of the software. you can continue to use your old version of the software without limitations.

  • maybe this is a better analogy than the magazine...

    You buy a stamp-collecting book that comes with a free stamp every month for a year. When the year runs out, you still have a stampbook, and the stamps you got by mail, but you don't continue to get new stamps.

  • What happens when your commercial license ran out and you still earn >20k with the games your created?

    You still own it. You just can't get upgrades.

  • I paid 25 pounds for game maker 8 pro

    I just checked the website, because I thought it was 25USD... and it is.

    I wanted to like GM, but the UI is just ...too weird.

  • It's not a subscription

    I think a lot of people are missing this. READ THE OP!!!!

  • These threads get out of control really fast

    This proposal is really fair. please release it, so I can buy my early-adopter license

    I see a lot of people worried about getting the features they want. Haven't A & G proven that they're responsive to the community enough for you already? I mean, they've brought us in on this conversation that affects their livelihood in the first place! They're still supporting C.X while they develop C2. Forum posts are fast and frequent. Releases are rapid-fire.

    If you be reasonable and have a little faith, i'm sure they won't let us down.

  • Behaviors here. Tile studio does fine for image editing. Animations are big on my list too though.

  • As far as I know, it's per user. Unlimited installs on multiple machines (it's also portable), but only one user per license. License is provided in a keyfile which installs to the program directory, no messy drm or anything.

    their purchase page will tell you a little more

    http://reaper.fm/purchase.php

    the numbers are different from first glance, but that's because they're in alpha for 4.0, so it's pricing for one less version upgrade ( you get two upgrades cycles per release ie. buy 2.58, get upgrades through 3.99)

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  • I think it would be awesome for you guys to make money on Construct 2, and you deserve it, but please don't punish one demographic of game makers like Unity does.

    Personally, I like Cockos' Reaper's pricing model. There's only one version of the software with one feature set. A full, commercial license is available for $225 USD, but a discount license is only $60. The discounted license requires that you either A. use it for only personal use, B. Use it commercially netting less than 20K, or C. Are an educational institution.

    They also offer an uncrippled 30-day trial.

    As a novice, If i want to make an album in Reaper and release it on itunes, it's totally possible. If it gets big, i pay for the big-boy license happily because I have big-boy money. Unity, on the other hand, requires the money before it comes in, but only if you're working toward a particular audience (?) So, if I want to release something with the same amount of effort, but a game instead of music this time, still on itunes.... i can't without spending 400 bucks? I'm fine with the existence of unity pro, some people would rather pay for assets than create them, that's fine, but the modular exporter is a catch 22 for a garage start-up because you can't even get the product out the door.

    *i actually hate itunes with a passion.

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flynsk

Member since 7 Feb, 2011

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