TheAncientGoat's Recent Forum Activity

  • The executables have to be licensed under GPLv3 due to the linking done in the creation process. If you license your game under the GPL, you can distribute it for free; if you want to use another license, you have to buy a non-GPL license sothat the viral nature doesn't come into play.

    You could fork the project, and re-write the executable creation process in a way that abstracts all Game-Editor code to ensure that no GPL code is linked; however, it would be tricky..

  • Game-Editor has a full-time developer, and is commercial (look at the buy page).

  • > Well, at least there's a workable base to fork from; would have been nice to collaborate but seeing as the community + the development team don't really see the value in it, seperate ways seems to be necessary. Better shut down the Sourceforge page ASAP

    >

    this what usually happens when a GPL project becomes closed source especially if it becomes commercial . I had a feeling this would happen ever since they released construct 2. so to everybody that dislike the idea of Construct becoming commercial. canCheck this out

    The project you pointed at isn't open source either :

    I have no problem with Construct becoming commercial. I do, however, have a problem with people not giving commercializing open source a chance, and jump at closing things down as the final solution.

    Gluon, Enigma and Game-Editor are open source alternatives, so maybe have a look at them as well.

  • Well, at least there's a workable base to fork from; would have been nice to collaborate but seeing as the community + the development team don't really see the value in it, seperate ways seems to be necessary. Better shut down the Sourceforge page ASAP

  • Stable 60 FPS on Chromium 8.0.552.237 (70801) Ubuntu 10.04

  • The Sprite editor system seems to be /very/ windows specific; and thus a hard thing for the wine devs to implement. Is there a way to maybe do sprite selection with a file dialogue as a fallback?

    The wine devs would of course fix it themselves, but they usually focus on the most popular applications first.. Having a cross platform application could only help with popularity..

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  • How about at least making it work properly under Wine? Currently, it runs fine, except for the sprite editing/handling.

    Qt is a fine multi-platform gui toolkit as well, maybe something to look at.. Then again, Gluon, a much more cross-platform friendly project uses it too and will be releasing soon; most probably a better thing to point people "unfortunate" enough to be using non MS platforms at.

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TheAncientGoat

Member since 7 Feb, 2011

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