SullyTheStrange's Recent Forum Activity

  • Genius, that works amazingly! Quick recap for anyone else who's curious: Ashley's method is great if you want to cover the whole screen, but this one is awesome for a smaller heat effect. Many thanks to the both of ya!

  • Haha well that's a interesting... style of grass. <img src="smileys/smiley36.gif" border="0" align="middle" /> I might have to do something similar with manually controlling the angles though if reversing it isn't an option.

  • Well hey, looks like that performs the same exact thing. Good idea! <img src="smileys/smiley36.gif" border="0" align="middle" />

    Although I tend to shy away from using else's, since in Construct Classic there was some obscure bug that ruined one of my projects for a week... or did the OR's do that? I DON'T KNOW WHO TO TRUST ANYMORE!!

  • That looked like it was going to work at first, but turns out it doesn't... Unless it switches sine behaviors when it's in the starting position (completely upright, no sway), the new behavior picks whatever position it IS at to be it's OWN starting position... which makes it get all out of whack if you have any idea what I'm saying.

    The easiest solution would be for a "Reverse Sine" button... *coughcough Ashley coughcough* <img src="smileys/smiley2.gif" border="0" align="middle" />

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  • Sorry to bump an old topic, but I can't seem to do what he's trying to do either. To clarify, I'm trying to get the OR block to say:

    • Condition A
    • Condition B

    or

    • Condition C

    but it won't let me group A and B together, it forces it into this:

    • Condition A

    or

    • Condition B

    or

    • Condition C

    I'm not sure if you guys read his question wrong or I'm reading your answers wrong, but I can't get that to work no matter what I do. <img src="smileys/smiley5.gif" border="0" align="middle" />

  • I wanted to implement an effect where my swaying grass would be pushed by the player moving past it. My test works perfectly when they're moving in the same direction, but if the grass is swaying left while you pass it going right, well, I want to make it reverse direction and start swaying right.

    I can't seem to find a way to do that, unless I'm overlooking something right under my nose. <img src="smileys/smiley5.gif" border="0" align="middle" /> Anyone know something I don't?

  • To bake an apple pie from scratch, you must first create the universe.

    ... or something like that. <img src="smileys/smiley36.gif" border="0" align="middle" />

  • Yeah, that does seem like a lot of work for something so simple... Ashley, is there a reason it has to be this way?

  • Ashley, that's PERFECT for one of the ways I was gonna use it -- but the other was a much smaller way, where there's a torch with a small fire that I want to put some waviness above. The problem is when it's that small, you can easily see where the effect ends. Anything I can do about that? <img src="smileys/smiley18.gif" border="0" align="middle" />

  • Another good point lokesen... It still seems a bit silly to have it per game, but you probably won't be pumping out desktop-worthy games by the hundred every year, so it's not that big of a deal.

  • I haven't tried the fix yet, but vertical platforms are on the list of things to put in my platformer one day. Glad to know it'll actually work once I get to it! <img src="smileys/smiley36.gif" border="0" align="middle" />

    Thanks Ashley!

  • Yeah, you guys deserve all the thanks in the world for the great work you do every day. After finally getting r100 out the door, maybe it's time for another vacation. <img src="smileys/smiley36.gif" border="0" align="middle" />

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SullyTheStrange

Member since 26 Jan, 2011

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