SullyTheStrange's Recent Forum Activity

  • I've been having trouble with the "add attribute" action lately, so to find the cause I used it in an extremely simple event and it just... isn't doing it right. I dunno what else to say. The event just says:

    Item PV Equal to 2: Add attribute "Solid"

    Nothing more than that. For some reason, sometimes it WILL make it solid... after waiting about ten seconds or so. I tried debug mode and the PV is working fine, so it isn't that, and there's no other event in the entire game that might add or remove attributes to Item. For testing purposes, I added another PV called "Solid" that gets set to 1 after the add attribute action, and even that works like it should. Even so, there's a huge delay in making it solid or it doesn't happen at all.

    Is this a bug?

  • Looks absolutely perfect! I'll try to get it working in my project tonight. Not entirely sure how you did it, so hopefully copying it word for word will work. Thanks so much!

    EDIT: Worked like a charm! Thanks again for your help (and everyone else, too!). Now I can finally move on to the rest of my project.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Welp, seems like I can't do that with MagiCam. Oh well.

    DtrQ, that's almost exactly what I need. The only thing I'd want to add is that the clouds slowly scroll while the camera isn't moving, too. Sounds easy to do, but I'm not sure how to set that up... Any ideas?

  • If I remember correctly, it registers as true when the camera is transitioning to a new position, not when it's just moving normally.

    Oh, okay. Is there any way to tell when it's moving normally then?

  • What exactly does "Moving" under "While motion in progress" mean? I assumed it was the obvious, but it doesn't seem to be working how I imagined...

  • Well that was sitting right in front of my face...

    Sounds like that raises the pitch, though. I guess I'll have to make a second track that has a lower pitch, then switch to that and change the ratio... A bit of work, yeah, but it'll have to do if there isn't any other way. Thanks.

  • EDIT: Better description in the newest post.

    Like Sonic's Speed Shoes, which make the music faster while active, but the music continues from the same point, it doesn't start over.

    I had a solution for a similar problem where a new instrument overlays the current track, by having both songs (with instrument and without) play at once, and you mute one to switch them. That ensures they'll play at the same point in the song when switching, but since speeding up the song, y'know, changes its speed, that solution can't work.

    Is this even possible?

  • For the repeating sound problem, use the condition "Trigger once while true" under "System". That should work.

  • Hmm... I think that one should work, newt. My only problem is that those clouds should only be moving when the camera scrolls instead of whenever the character moves, but I'm pretty sure I can set up MagiCam to help with that. I won't be able to try until later, but thanks again to both of you for taking the time to help me.

  • I see... but that brings me back to square one: how to make a tiled background(or even just sprites) scroll infinitely.

  • I... have no idea what that cap is doing. xD Even if I just copy the events into my project, looks like there's two problems:

    • as far as I can see, it doesn't scroll infinitely. It follows the mouse for a few seconds and then it stops. I don't know if that's what it's supposed to do, or there was some error in making it, or an error on my part, etc. etc.
    • does it have to randomly generate clouds? I'm making a Super Nintendo-style game, so that would honestly look too good to fit in with all the pixely sprites. Can I get it to work with my own sprites?

    By your smiley face it seems like this is the ultimate solution to my problem, but I dunno, maybe it's going way over my head.

  • I'll implement that and see if I can get it working, then. Good thing you posted the cap, because I had no idea what you were talking about in the previous post. Thanks a million!

    Edit: Yeah, I'm not really getting anywhere with it.

SullyTheStrange's avatar

SullyTheStrange

Member since 26 Jan, 2011

None one is following SullyTheStrange yet!

Trophy Case

  • 13-Year Club
  • Email Verified

Progress

14/44
How to earn trophies