SullyTheStrange's Recent Forum Activity

  • sqiddster, yeah, it's an early level so it's definitely on the easier side. I have a few things in mind for how to change that later on...

    As for the end of the level... there isn't one yet. If you got to the tiny field of flowers, you "won". <img src="smileys/smiley17.gif" border="0" align="middle" /> I'm still not sure exactly how to end levels. I need to find some equivalent to Super Mario Bros.'s flagpoles, but for ninjas. <img src="smileys/smiley36.gif" border="0" align="middle" />

  • rodrigorf, at this point the simplest thing to do would be to have two different water drop sprites, one white and one red, and switch between them as needed.

  • Hey Genki, thanks for the huge reply! I'd love to have as much feedback as I can, so walls of text are most certainly welcome. <img src="smileys/smiley4.gif" border="0" align="middle" />

    I forgot to note it in the first post, but you actually CAN use the [ and ] keys to control the shuriken aiming. Those keys are inconvenient, I know, it was only set that way for a default thing that I never changed. <img src="smileys/smiley5.gif" border="0" align="middle" />

    In the final version, you'll be able to throw smoke bombs too, yeah. I just never got around to putting that in!

    Thanks for mentioning that bug, I'll see what I can do about fixing it.

    I've been doing some testing to see what's causing the poor performance in IE and FF, and at least for FF part of it seems to be the samurai's AI. It's actually pretty complicated stuff under the hood that it has to run per samurai per tick, so I'll see what I can cut out and what I can check less often rather than per tick. I deleted all the graphics and it didn't have too big of a framerate boost, but I can still include an option for "simple" graphics which will cut down on stuff like the sine grass.

    Again, thanks for the feedback, every bit helps. Glad you enjoyed it and thanks for the compliments. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • The bumpiness is mostly taken care of, but the bug on the right side is still there. That sprite is just a flipped clone of the one on the left, why would this happen?

  • Yeah, just discovered that animation frame bug myself, haha. I just tried splitting it into two halves, each with 8 points, but it still has some issues. I'll try splitting it up a bit more.

  • I'm starting to look into physics for the first time, and since I've ventured out of the familiar territory of platformers, I've reverted back to newb status. <img src="smileys/smiley36.gif" border="0" align="middle" />

    The first thing I tried to do is make a half-pipe shape, like a bowl, and have a ball roll along the inside. However, in the example I posted below, it doesn't roll smoothly. Its collision mask is set to circle, so I assume the problem is with the half-pipe itself.

    Speaking of which, I ignored the "You should only have 8 points in the collision polygon!" rule and bumped it up to... *cough*... 19, just to see if that would make it roll smoother. It sort of did, but it's still not quite there. I assume I shouldn't be adding even more points. <img src="smileys/smiley17.gif" border="0" align="middle" /> You'll also notice the ball kind of goes through the half-pipe on the right side, I have no idea why that happens either.

    db.tt/HKn2g4sK

    Any advice?

  • I'm back yet again, this time with a question: is there any way to set controls to mouse buttons? I can't find out whether or not mouse buttons use scan codes the same way other keys do, so that seems to be out of the question. And PlatformMP can't set a control to any mouse button the usual way. Is there a simple way to make it work?

  • So can the licenses only be used as prizes, Tom? He was interested in using them to make the games for the competition, just to be perfectly clear. Prizes are also nice, but not our primary concern. <img src="smileys/smiley36.gif" border="0" align="middle" />

    Last question, I promise!

  • Great! Thanks for the quick response. What information should he include in the email Tom?

  • The admin for the event at my college (New Jersey Institute of Technology) is interested in using Construct 2 for the Game Jam. We received time-limited but otherwise fully functional Game Maker HTML5 licenses, and he was wondering if there was any possibility of getting a similar sponsorship from Scirra for Construct 2. He should be sending along an email tonight; unfortunately, the event starts Friday, so it's kind of short notice...

    So Ashley, Tom, what do you think? <img src="smileys/smiley1.gif" border="0" align="middle" />

  • vtrix, I didn't really think about that, sorry. <img src="smileys/smiley6.gif" border="0" align="middle" />

    Like I mentioned, I'm working on customizeable controls, but there's still a small hitch there so it isn't included yet. I could throw in two presets though, one for azerty and one for qwerty. I didn't want to use arrow keys since the mouse is involved, and those don't really mix well.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Vercingetorix, thanks for the response.

    I could have both, actually, where there's a "Use button" key or just one of the mouse buttons. Problem is, I'm working on putting in customizeable controls, but the plugin I'm using doesn't register mouse buttons the way it does keyboard keys. I'll try to work something out though!

    Yes, the ninja icon is his visibility. I forgot to mention that in the first post. <img src="smileys/smiley5.gif" border="0" align="middle" /> I've been thinking about reworking that in some way, but even if I don't, I could just include a screen in the game that shows what each part of the HUD means and point that out.

    Which background elements? It's hard for me to judge it since I obviously already know what's in the foreground and what isn't. <img src="smileys/smiley17.gif" border="0" align="middle" />

    Again, thanks for the response. Every bit helps!

SullyTheStrange's avatar

SullyTheStrange

Member since 26 Jan, 2011

None one is following SullyTheStrange yet!

Trophy Case

  • 13-Year Club
  • Email Verified

Progress

14/44
How to earn trophies