SullyTheStrange's Recent Forum Activity

  • *cough* ... So scroll wheel detection isn't in the cards? <img src="smileys/smiley18.gif" border="0" align="middle" />

  • AH. I see what's happening there. It's taking & to mean the logical AND rather than the concatenation I was expecting. Adding &""& in the middle seems to fix that problem.

    Uhh... yeah. That solves that. <img src="smileys/smiley9.gif" border="0" align="middle" />

  • EDIT: Never mind! See second post for my dummy solution. <img src="smileys/smiley17.gif" border="0" align="middle" />

    Specifically, with concatenating values from arrays. Look at this small capx: there's two events, one initializing three values in an array and one displaying values in a text object. It isn't behaving quite the way it should, unless I'm just not seeing what's happening here...

    Array (0,0) is 5

    Array (1,0) is 2

    Array (2,0) is 3

    I tried displaying "Array.At(0,0)&Array.At(1,0)", thinking I'd get "5" and "2" concatenated together, but instead I get... drumroll please... 1. <img src="smileys/smiley5.gif" border="0" align="middle" /> It just says "1". Why is that?

    dl.dropbox.com/u/19702035/arrayconcat.capx

    Oddly enough, that's not even what I was trying to test with this small capx. I was going to try to display "Array.At(0,0)&Array.At(Array.At(1,0),0)", with the expected result of "53", but I didn't even get that far. (In my larger project, trying to do something like that makes the game not load in previews. In this capx, it comes out to... "1". <img src="smileys/smiley18.gif" border="0" align="middle" />)

  • Sorry to hijack the topic, but is there any way to detect middle mouse scrolling? I wanted to do something similar once, except control scrolling through events. I abandoned it once I found the mouse object couldn't detect that, since it's what most people use for scrolling. <img src="smileys/smiley5.gif" border="0" align="middle" />

  • Summarizing the topic: the ability to do this kind of lighting may come eventually, but don't make any plans around it.

  • Project Properties > First Layout > Title. <img src="smileys/smiley2.gif" border="0" align="middle" />

  • The biggest problem from what I know is that the user will have to download all of it at once, at the very start of the game. Games around 10MB already take a good 10-20 seconds to download, so 100MB would not be fun to wait for. I believe Ashley said you'll eventually be able to load per-layout, which makes bigger games a lot more feasible...

  • To a limited extent, yes. If you wanted to change the color of something, though, you'd have to have multiple pictures of the same clothing, each with its own color, and switch between them. That's pretty easy to do, but if you have a LOT of options, that's a lot of pictures, which means a long loading time for the users...

    There might be easier ways to do it once shaders are implemented, but I don't know much about that. <img src="smileys/smiley5.gif" border="0" align="middle" />

    Welcome to Construct 2 by the way, glad to have you!

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  • This is like a tradition for me. Every time I learn a new program, I always end up closing dialogue boxes and frantically spend a half an hour trying to get them back. Consider it your Construct 2 initiation! <img src="smileys/smiley36.gif" border="0" align="middle" />

  • Yeah, load time is a bit much. There's probably some tricks you could use to cut that down a bit.

    But even so, great game. I love the art and music. I have to admit, I normally don't like this type of game, but it was so well made I had a lot of fun anyway! Awesome work. <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Okie dokie, it's been a while, but I'm finally getting around to finishing the custom controls and I ran into what I HOPE is one final problem. I reproduced it in this small capx:

    dl.dropbox.com/u/19702035/platmptrouble.capx

    It seems that when you try to change an extra control's keycode, it sometimes doesn't work. Here, at the start of layout, Jump is set to Space, Left is set to A, and Right is set to D. If you tap the H key, Jump changes to Shift, Left changes to D, and Right changes to A. It outputs text every time it detects an extra control being pressed, but after you press H and change the assigned keys, it doesn't work correctly anymore. "Left" will output like it should, but "Jump" still uses the old key and "Right" doesn't work no matter what you press.

    I know this is an old plugin and you're probably sick of looking at it, but could you find the time to help me out again? <img src="smileys/smiley1.gif" border="0" align="middle" />

  • I noticed this too, I thought it was just a side effect of my project getting a lot larger. <img src="smileys/smiley5.gif" border="0" align="middle" />

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SullyTheStrange

Member since 26 Jan, 2011

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