zeno's Recent Forum Activity

  • Nice looking forward to testing this.

    With the cap examples maybe you could just post some in the Your tutorials & example files forum area because then they would remain separate but you could just link to the plugin pages. From your descriptions of the new plugins these sound like they are all made to work well together as a set, so some examples that are using them together would be great.

  • I can easily imagine some of us coming off as elitist when genuinely singing the praises of construct and contrasting it with lesser software, but to someone who didn't understand how clearly superior construct was in whatever respects, it would just sound like elitist fanboyism. as a matter of fact, that last sentence sounded pretty elitist...

    The reply's back at my post have a bit of that elitism vibe i was talking about but there is no need for anyone to try and convince me that construct is a great app because if i didn't agree with that i wouldn't even be posting on this forum. I like other game making software like GM also but i do agree with a lot of what you guys have said.

    All i was trying to say in my previous post is that is how most other people would see it reading that type of thing, when people post that type of fixed opinion that something is better it doesn't mean other people will agree, this is true for many things in life also. That quote sort of sums it all up though

  • To do a parallax effect click the layers and then on the left you should see the Properties for a layer. With that you can edit the Scroll rate values to change the scrolling speed for a layer and create the effect you want.

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    I had deleted the edited versions source because it wouldn't build but the errors were something like it couldn't find a linked resource/code. The main impression i got from the errors were you have to build construct as a package and it would build multiple plugins rather than being able to build one at a time.

    The thing is even though it's open source i have never been able to build the construct source due to the fact it needed a commercial library (this might have changed?) and also i use Visual C++ Express. Up until recently i could not build with the SDK due to the required library's but the workaround from this thread fixed that and i now can but still no luck with the plugins from the SVN.

    The source i have is older though so it might simply be i need to update it, i will test when i have more time. Did the SVN plugins build ok for anyone else using Visual C++ Express? if yes were there many other changes that needed to be made also?

  • Thanks R0J0hound, this example is exactly what i wanted.

  • On the right side of the GUI at the bottom of the screen there are 3 tabs. Simply click the Layers tab and then the icon with a up arrow on it, this should add a new layer.

  • Tutorials are cool and everything but there are already loads of those available for construct and many cap examples also which are free. Usually the examples are documented well with comments and so there is not even any need to watch a video tutorial to make a simple space game etc.

    Also with free file hosting sites there are only a few i actually trust like box.net and dropbox as the others usually have a load of popup adverts and have been known to give people viruses etc, i simply don't click a link if not forum hosted and it's another one of them. I am guessing other people will have a similar view also.

    To be honest though i don't really think tutorials are a good way to make money. Usually they are made to help people rather than profit from them. You should probably just start making games instead and try to sell those, you could then have tutorials how to make various things from the games to help promote and boost the game sales.

  • I have seen 1 example i think by R0J0hound, the problem is that was to make a mouse trail effect and is not really useful for what i wanted to do.

    It seems to be used with the sprite distort options so maybe it is just used as a helper for that. I can find no information about how to use this object anywhere though.

  • The SDK works for me in express now but it won't build the plugins from the main construct build, i posted about that a while back here but nobody replied -

  • This seems like it will be quite a interesting plugin. I am looking forward to testing it.

  • Anyone?

  • The cap i was trying to modify is called lvleditortut.cap and you posted it on page 5 in this thread. Sadly i didn't keep the changes i had made though as i failed to get it working correctly.

    I couldn't get the icons/gui on the left of the screen to ignore the MagiCam scrolling without making a new layer, which is what i then did. The new layer made the gui work but then caused the drag and drop part to break as it put new items on the wrong layers. So in the end i had the result i wanted for the gui but had broken the drag ad drop which was the most important part.

    The main thing i was aiming for was to simply have that editor with screen scrolling so you can make larger game areas.

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zeno

Member since 21 Jan, 2011

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