Nickydude's Recent Forum Activity

  • It's the Platform 6 (slopes and moving platforms) example that comes with C2 as stated in the first post.

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  • I've noticed that when you run the Platform 6 (slopes and moving platforms) example the blue square moves back and forth slightly (without touching the keyboard), also pressing just jump jumps the blue square in a slight arc instead of straight up.

  • The reason I use it overlapping is that I resize the editor to large, larger that I show in the image.

  • <img src="http://img440.imageshack.us/img440/6474/editori.jpg" border="0" />

    If I right click to duplicate a frame, the frame window is then pushed to the back and I have to move the editor out of the way to get it back again. May be this is the default behaviour.

  • Works fine for me. One thing that's annoying though is that the Animation window is always push behind the editor window every time you do something with it.

  • I want the gray tiles to start near the start (bottom) of the level, like this:

    <img src="http://img840.imageshack.us/img840/292/starforcescreen.jpg" border="0" />

    But when I turn parallax on they are suddenly whisked away towards the end (top) of the level!

  • I'm trying to achieve vertical parallax scrolling for my space shootemup but it's driving me crazy! I know you can change the parallax scrolling per layer but then the layers go out of sync.

    This is what I'm trying to achieve (from my GM game StarForce):

    , but whatever I try doesn't seem to go right!

    I'm using a tall screen and constantly moving object which the view follows so I don't know if that's screwing up the parallax scrolling.

    I know there is a parallax scrolling example but that's for platforms. Does anyone have a vertical parallax scrolling demo I could take a look at?

    Also, if you set Parallax in editor to "yes", that layer moves way out of sync and you can only highlight objects where they used to be (with Parallax in editor set to "no")

    Here's the CAPX, try highlighting the gray tiles to see what I mean.

  • Phew!

  • ony has closed one of the UK's oldest video game studios following a review of its operations. Sony Liverpool employed about 100 workers. It dated back to 1984 when it was known as Psygnosis. The Japanese company bought it in 1993.

    The developer's early titles included Lemmings for the Atari ST, and Shadow of the Beast for the Commodore Amiga.

    http://www.bbc.co.uk/news/technology-19350856

    <img src="smileys/smiley19.gif" border="0" align="middle">

    It's a shame as it was Shadow of the Beast that wowed me to move from 8bit Spectrum to 16bit Amiga.

  • Yup, says 'webgl" for renderer and I can run all the ones from webglplayground.net.

  • I also have OpenGL 3.3.0.

  • All effects look as they should in the editor. Tried setting "webgl.prefer-native-gl" still no luck. I have a Nvidia GeForce 8800 graphics card and drivers are up to date. Is this hapenning to anyone else?

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Nickydude

Member since 20 Jan, 2011

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