Nickydude's Recent Forum Activity

  • Which would be more speed efficient, a 32x32 image as a sprite, or a 32x32 image as a tiled background [which wouldn't be tiled, just used as a single 32x32 image]. The image won't do anything, it's just for background.

    The reason I ask is that I would potentially be using a LOT of these to build a landscape and want the least slow down. Here's an example of what I'm on about, I'll be building the gray tiles individually.

    <img src="http://img835.imageshack.us/img835/7046/screenshotarcade.gif" border="0" />

  • No probs. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • When erasing something in the Image Editor, if you accidentally press the right mouse button while holding the left the entire image is erased. If done that quit a few time much to my annoyance.

  • Thanks, I think I'm getting the hang of it <img src="smileys/smiley4.gif" border="0" align="middle">

    Starforce - Cursor keys to move, CTRL or left mouse button to fire.

  • Does anyone have any ideas on this as I'm still struggling with it.

  • I was just thinking the same thing, it always zooms to the center of the image and you have to scroll / drag to where you want. Photoshop zooms on where the mouse is, not the center of the image which is a godsend.

  • Take a look here: Hex Snapping, you can drag the 'fighters' hex around but I would like it to snap to the hexes as it moves around. How would I do that?

  • Perhaps an option in the image editor, when resizing, to 'halve' or 'double' the image size?

    Just a thought. :)

  • Ok, think I've figured out why and it's not a bug. All the stationary platforms are duplicates of the same sprite and the moving platform is a different sprite, I was adding the sine behavior to the stationary platform (on the right) which meant of course that all the other stationary platforms received the sine behaviour.

    You have to create a separate 'vertical platform sprite' to give the vertical sine behaviour to.

  • Ok, got it. I added a vertical sine behaviour to the far right platform (changed no other properties) and the jittering came back, the jittering is also in Chrome.

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  • Weird, I tested in Chrome and it does stay still as it should (and jumps straight up), then I retested it in FF and it now works perfectly, no jittering. <img src="smileys/smiley5.gif" border="0" align="middle" />

    I'll post again if I can recreate it.

  • What browser are you using? I'm using FF 14.0.1.

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Nickydude

Member since 20 Jan, 2011

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