0plus1's Recent Forum Activity

  • Maybe there is a way already to do this and I'm just ignorant, but..

    Object1 set X = 100 [Copy-Paste][To change to object2 I need to delete and create a completely new event]

    I would be nice to have a way to simply swap an object for another without actually changing the event.

    Thanks for consideration

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  • I'm making an educational application for mobile (phoneGap) there is a huge database of images that adds up to around 60mb exported (reduced by the wonderful png exporter of c2).

    In local preview it takes ages to load, then is really really smooth. But on iPhone that can keep everything into ram. What about other devices? Is there any way to stream sprites on demand?

    Thank you

  • ASHLEY.

    Thanks, after exporting the size decreases a lot I'm cool with that.

  • Is there anyway to avoid the resizing? And directly use my compressed images?

  • I'm making an application with around 10mb of images (originally 30mb) that I painstakingly compressed in photoshop to around 30kb of size each.

    Now I noticed that when I import them in c2 they go back to being around 100kb each. Why?

  • I have a big list of word, that I'm choosing with tokenat.

    At the end I need 4 DIFFERENT words taken at random from that list.

    The way I'm doing it:

    global list = "bread,table,spoon,cat,dog,house";

    local tmp_current = "";

    Set tmp_current to tokenat( list , floor( random( tokenCount(list ,",") ) ), "," );

    Set list to replace( Emotions_unset, tmp_current &",", "" );

    Set list to replace( Emotions_unset, tmp_current, "" );

    Set text1 to tmp_current;

    ---

    Set tmp_current to tokenat( list , floor( random( tokenCount(list ,",") ) ), "," );

    Set list to replace( Emotions_unset, tmp_current &",", "" );

    Set list to replace( Emotions_unset, tmp_current, "" );

    Set text2 to tmp_current;

    --- repeat for all text

    I don't think is an elegant solution and it give errors sometimes (like double commas) is there an easier (and safer) way to do something like this?

  • Ashley GameSalad is not an example of a good game maker.. Corona is using lua and is powering some of the most successful apps, Lua is a wonderful language supported by tons of people and project just looks at the stats on Stack Overflow to see how much is used.

    Javascript is not the solution, javascript is tied to browsers and that's the end of it. I like it and jquery has made life easier for programmers but this fact doesn't make it better than what it really is. And preferences aside my point remains: you are not using it a scripting language (like Unity does) but merely for what it is relying on browser engines to interpet it.

    I don't care if it's lua or javascript or haskell or whatever, you should be using it as a scripting language to be exported into native solutions, I suggested lua because it has already implementations in both openGL and webGL. But to be honest I'm the last person that could give you advice, I don't even know how to start in writing something as complex and wonderful as construct, I'm merely suggesting ideas for products that I would buy in a hearthbit.

  • Ashley

    That's the reason why you should move to an agnostic solution, like lua.

    Lua has proved to be the perfect language for scripting, it's easy to use but powerful and it has been used for everything gamewise: Corona, Love, ps3 and tons of other modding tools.

    I'm sorry but another dx exporter won't do any real good, as even in desktop field cross compatibility has become a must, indie games sales increase tenfold if they offer cross platform compatibility.

    Just look at this list: en.wikipedia.org/wiki/Category:Lua-scripted_video_games

    If you can convert construct to lua the exporting part is way easier as there are already solutions. Just my 2cents.

  • And I cannot think of anything worse than spending time we don't have developing iOS/Android native runtimes, then by the time we're done, HTML5 is fast anyway so all that time was wasted. Not only am I happy to wait it out, it's our only option really.

    It will be always hackish, for native stuff like OpenFeint/Gamecenter, access to the camera and all hardware level operation you'll always have to rely on external API that may or may not work.. And for this reason you have to test it. And testing it (since you don't have access to the code) means exporting->importing into the API (phonegap/appmobi/whatever)->testing->repeat until it works.

    I can't really see myself doing this.. The only way to go for mobile app is native unless apple decide to open its hardware to js (which is like hoping it will snow in the desert).

    I think you should really consider at least giving us the option to add custom code, not using plugins but coding directly into c2 (like Stencyl) to open a little our options..

  • Pode, couldn't I just code it in PhoneGap and put it a an overlay? To avoid messing with c2..

  • Pode <img src="smileys/smiley1.gif" border="0" align="middle" />

    I have also coded games in several languages, and surprise, the only one I actually finished has been made in c2.

    This is what makes me really angry, I tried all game makers on the market and construct is a masterpiece, easy, intuitive and fast, and I can't accept that such a marvellous tools will be relegated only to prototyping for the opinable (at least in my opinion) choice to support just html5.

    I understand that this is a two man operation, but you are really sitting on a goldmine, you could charge 150$ a year for a iOS and the same for an android exporter like your competition is doing and you would sell it like bread. Now is the time where everybody wants to be on the appstore and not on kongregate and I think you should really consider riding the wave..

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