tifoo's Recent Forum Activity

  • Hey, thanks for your reply, Ethan and Chrisinfinger !

    I want a question with two numbers: ex 1 and 5, with answer that is 1 and 5 (not 6)

    So for now, I use 2 variables(1 and 2) when I click on the button question, it picks 2 numbers

    and for the answer, I've created another variable3 that is set to (variable1+2) that is compared to the solution text box

    Well... that's not very light, but it works !

    Btw this is for a solfege piano game

  • Dear community,

    I have created two buttons "question1" and "question2"

    I have also a variable "exercice"

    When I click on button "question1"

    variable "exercice" sets value to: choose(1,2,3,etc,24)

    so I have one value to find;

    What I want to do (but don't have the expression for)

    When I click to Button "question2"

    variable "exercice" sets value to choose2values(1,2,3,4,etc24)

    Is it possible to choose xvalues from () ?

    Thank you for your help,

    Stéphane

  • Hello,

    I have an iPad air 2,

    and I'm using C2 b210

    I'd like to request media (microphone) on my iPad.

    It works nice on PC, but when I test it on the iPad (ios 8) nothing happens (no request)

    I've checked the settings, Chrome and Safari on my iPad have allowed access to the microphone.

    here is the Capx test: a button to push to request media (mic) and when approved, the text says "Mic OK"

    https://db.tt/RgD0GEhA

    Any solution/comments ?

    Thanks,

    Stéphane

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  • hello aroderick,

    when publishing my html5 game (on dropbox) I delete in media the .ogg files, and I delete the offlina.appcache

    it works then fine on the ipad ios 8.4

    You can export it to the desktop, and it works with sound in fullscreen: here is an example

    https://db.tt/hV8JnfqB (this will work only on ios : no sound on pc or android...and it 's long to load cause there is a big mp3)

    I can't open your capx, it needs an addon..;

  • Thank you all !

  • Hello,

    I'm exporting my games as html5,

    and on the iPad, there is a sound issue.

    So I remove the ogg audio files and delete the offline appcache.

    The html5 works then for the ipad, but not offline, it has to load everytime

    And I have to create a separate html5 folder for android/pc version.

    My question:

    is there an offline appcache solution for the ipad html5 games exported with Construct 2

    I'm using C2 r206 and ios 8 on the iPad

    Cordialy,

    Stéphane

  • Hello paulscottrobson,

    thank you for clarifying that.

    Loud soft works, but that's a boring gameplay... :/

    If I use a javascript tuner in an iFrame, is there a way to use this iframe as an input for a game ?

  • in fact I'm not sure I should use (Audio.AnalyserFreqBinAt("mic", 0, FrequencyBin.binNumber)

    Can someone tell me what to write to see the frequency (from the effect audio analyser) please ?

    Thank you

  • Hello,

    I'm a music teacher, and I'd like to create a game with the audio input.

    So I'm starting with the Audio analyser example.

    I'm able for now to create a sprite and use the peak/frequency meter to move it .

    I'd like to display in a text box the frequency of the input microphone (Audio.AnalyserFreqBinAt("mic", 0, FrequencyBin.binNumber) but I need the real frequency in Hz not a multiple

    here is an example : if I Sing in the microphone input if frequency is below 440 (should be A3) I compare X

    If it is above 440, I compare another X

    If I understand the principle, I should be able to create a music staff game with some kind of pitch recognition, pitch move practice (up and down)

    Can someone help me , please ?

    thanks

  • Thank you to both of you.

    I'll try the variables

    And wow....that's a lot of demos to dig in

    Thanks

  • Hello,

    I've created a game with two touch objects (let's say two drums) and a music background.

    When I touch the object it plays the sound....Fantastic !

    But I want to add sensitivity : soft/loud with touch compare.

    So I've tried to use the "compare speed" of the Touch, but I don't know how to set it.

    -What would be a normal touch speed ?

    -Can Speed be negative (Guess no, but who knows) ?

    -Can I compare more than two speed ? (if yes, how?)

    Finally,Is there a better way to create dynamics on Touch objects ?

    Thanks

  • Thank you Vulcan.

    As I don't need to change the game, just adding controls to play it, I'll try the ifram

    addon.

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tifoo

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