otaconnor's Recent Forum Activity

  • I want to be able to drag and drop an object across a rail, but have it stop at the ends of the rail.

    Any tips would be appreciated on the most simple way to go about this.

  • I want certain solid objects to be able to bypass other ones, that also have physics.

  • My bullets are set to stick to an object to show it has been hit, but they slide off to different parts of the object after a second or two half the time.

  • Thank you! What event / action would I use on collision to finish / stop the rotation?

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  • When I click on the screen to create my custom object, which is a sort of projectile, I want it to obey gravity as it launches. What do I need to do for this?

  • I currently have a bullet that pins to objects as a "splash" effect after it hits. Like paintball.

    I use on touch, set angle to touch.x and touch.y

    However when the bullet hits the object, it continues to rotate a little bit once it hits.

    Is there a more efficient way to have my bullet go in the direction I touch, or how can I stop it from rotating once it hits?

    Thanks!

  • What do I set the range to in that case, for the action range? To make the LOS stop at nearest angel

  • Oh okay! I will check that, as well as a picking tutorial. If I'm still a dingdong I'll check back but thank you so far!

  • Is there a screenshot you could possibly send? I feel like an idjit but I'm still not finding it.

  • Mind helping me figure out how to do that?

  • For pick instances, all I have are

    Pick All

    Pick by Evaluate

    Pick overlapping point

    Pick by comparison

    Pick nth instance

    Pick Random Instance

    but no nearest

    What I'm trying to do is make it so the angels freeze when the light is on them. However, if one is behind another, in its "shadow," it is free to move around it.

  • So when any enemy behind another one, is able to move, as the closest selected will freeze, but ones in its "shadow" are free to move.

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otaconnor

Member since 17 May, 2015

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