Emperor Ing's Recent Forum Activity

  • Yeah, definitely. I thought that since we weren't even at 1.0 yet, it'd be 2 years before we saw any inkling of 2.0.

  • until C2 is usable, I'll continue tinkering away on my little simple side projects with .96.

    But I loves Construct and wish nothing but good for you and the team, Ash. Construct is a lot more fun to use than a lot of other like-products.

    Irbis: I didn't see anything mentioning a price tag either.

  • I too have a quick question about 8dir (and Custom movement), so I hope no one minds me asking my own question. : D

    <img src="http://i417.photobucket.com/albums/pp257/Emperor_Phoenix/Construct%20Problems/EnemyMovementProblem2.jpg">

    http://i417.photobucket.com/albums/pp25 ... oblem2.jpg

    EDIT: there's a link there. I hate how this forum now seems to cut image sizes so it can fit within the forum template. Frustrating!

    I'm using Custom Movement and 8 directions to make enemies that move from side to side and up-and-down. When they hit an object with the attribute 'Bouncer,' I want them to reverse their movement angle by 180 (so if an enemy is traveling right, it turns left; and if an enemy is going up, it turns down). However, none of the various solutions I've tried arrive at that outcome; the enemy hits the bouncer attribute object and then turns left invariably.

  • Sorry to bump an old topic, but I don't feel like making a new topic for such a simple question.

    I gave my (first batch of) enemies both custom movement and bullet behavior- mainly, I want them to float back and forth. There are two types right now: one that goes side to side and another that goes up and down. When they collide with the EnemyBouncer object (or rather, the Bouncer Attribute, they're supposed to change directions by 180 degrees.

    This is what I got

    <img src="http://i417.photobucket.com/albums/pp257/Emperor_Phoenix/Construct%20Problems/EnemyMovementProblem.jpg">

    http://i417.photobucket.com/albums/pp25 ... roblem.jpg

    Link because the forum isn't showing the whole image;

    (didn't update it to say "collision with Bouncer")

    However, when the enemy runs into the EnemyBouncer object, it just wiggles there. My guess is that it is constantly changing its angle. This is probably because I have the conditions for movement set to specific directions, as opposed to a different approach.

    I gave up on Bullet behavior because I couldn't find a way to set the direction of the enemies, so I'm trying this instead.

    As my post alludes to, I'm trying to do this:

    1) set up enemy movement in two ways: side to side and up and down

    2) change enemy direction (not angle) when colliding with the Bouncer attribute

    Many thanks to those who can help. I did look up topics about the bullet behavior earlier today, but they proved less than helpful.

  • If real, do want.

  • That's good to hear: a forum I mod at had a problem with spambots- I think that some ruskie was able to crack the latest captcha (since a lot of the bots were Russian), and a lot of forums were hit.

    You're safe.... FOR NOW!!!!

  • I love Construct too, but there's always stuff like RPG maker (for traditional RPGs) and the language that uses (Ruby) is honestly not all that difficult to figure out (plus all the open-source codes out there that you can literally copy-paste into your stuff).

    If you just want to jump right into it, I'd suggest using programs like that instead, but however, like everyone here has been saying, it CAN be done in Construct, but it's a daunting and difficult task. That's why all of my construct projects have essentially been 2D platformers- because those are, for all intents and purposes, simple.

    Simplicity is key- no one knows how to do everything they want with their program of choice when they start out.

    like tulamide said, it certainly CAN be done, but if you're just starting out or want the process sped up, there are other options (like RPG toolmaker and RPG maker, etc).

  • Clever way to get your math homework done, isn't it.

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  • I'll admit I've only been using it since last May, but I dig it pretty hard.

    The more I learn how to use it the more I come to appreciate a lot of the really neat features, add-ons, etc. and how cool they are.

  • A pretty newbish question, but I don't see any button anywhere or option in the array paste thing to load or add the .map file.

    So, how do I do that?

    I love the map editor, though. It's functional and works well, and would make making a tile-based RPG a whole lot easier than CTRL-clicking the tiles you wanted (at least for a guy like me who knows nothing about arrays etc).

  • Care to share your results?

  • Now now, no need to rush. Just take your time ironing out the kinks and have fun being creative!

Emperor Ing's avatar

Emperor Ing

Member since 18 Dec, 2010

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