Sorry to bump an old topic, but I don't feel like making a new topic for such a simple question.
I gave my (first batch of) enemies both custom movement and bullet behavior- mainly, I want them to float back and forth. There are two types right now: one that goes side to side and another that goes up and down. When they collide with the EnemyBouncer object (or rather, the Bouncer Attribute, they're supposed to change directions by 180 degrees.
This is what I got
<img src="http://i417.photobucket.com/albums/pp257/Emperor_Phoenix/Construct%20Problems/EnemyMovementProblem.jpg">
http://i417.photobucket.com/albums/pp25 ... roblem.jpg
Link because the forum isn't showing the whole image;
(didn't update it to say "collision with Bouncer")
However, when the enemy runs into the EnemyBouncer object, it just wiggles there. My guess is that it is constantly changing its angle. This is probably because I have the conditions for movement set to specific directions, as opposed to a different approach.
I gave up on Bullet behavior because I couldn't find a way to set the direction of the enemies, so I'm trying this instead.
As my post alludes to, I'm trying to do this:
1) set up enemy movement in two ways: side to side and up and down
2) change enemy direction (not angle) when colliding with the Bouncer attribute
Many thanks to those who can help. I did look up topics about the bullet behavior earlier today, but they proved less than helpful.