7Soul's Recent Forum Activity

  • KidsOnTheBeat (btw, cool name)

    We didn't have time to include a tutorial, but we will in the final version. Also, we are considering removing the click+drag mechanism for a just click

    Thanks for commenting ;)

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  • Alright, I exported with appMobi using directCanvas, so it wont run my Ajax requests. So, is there another way to access my csv (excel table) database?

  • <center><img src="http://www.deadpixelgames.com.br/games/cosmiccanvas/screens/promo02.png" border="0"></center>

    ? Info

        This was originally a game made for Ludum Dare in under 72h and we are now expanding it.

    ? ?Cosmic Canvas is a strategy/defense game that combines elements from the tower defense genre with space shooters for something completely different.

    ? ?In Cosmic Canvas, your object is to create a planet by combining base materials. Once your planet reaches its early development stages, it begins to produce different materials, which are your weapon against invading forces whose only objective is to destroy your planet.

    ? ?By combining the 3 base materials, you can form 27 different final planets.

    There are 9 types of materials you can attack with, each complementing each other in protecting your weaknesses.

    ? ?It's all about evolution. When you evolve, your enemies evolve. And you must find ways to counter their powers, either using the right combination of materials or through upgrades.

    ? ?The game will be available online in game portals and on the AppStore for iPad and Google WebStore for Android

        An early version is available through the Ludum Dare website http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&uid=2958

    ? New Features

        9 Materials - They are your weapons. Each does something different against enemies

    <center><img src="http://www.deadpixelgames.com.br/games/cosmiccanvas/screens/dev01.png" border="0"></center>

        Traps - Traps can be loaded with materials. Some activate by collision, some by a timer. They can be used to increase the material effect or power.

    <center><img src="http://www.deadpixelgames.com.br/games/cosmiccanvas/screens/dev02.png" border="0"></center>

        Enemy Types - Enemies are resistant or weak against certain materials, in a rock-paper-scissors fashion.

    <center><img src="http://www.deadpixelgames.com.br/games/cosmiccanvas/screens/dev03.png" border="0">

    Organic - Non-organic - Metalic</center>

    ? Pictures

    <center>

    <img src="http://www.deadpixelgames.com.br/games/cosmiccanvas/screens/screenshot02.png" border="0">

    <img src="http://www.deadpixelgames.com.br/games/cosmiccanvas/screens/screenshot03.png" border="0">

    Dead Pixel Games

    </center>

  • Here too, I saved as project and can't open the .caproj. I go to the Animations folder, and all objects' animations are empty

  • The regular HTML5, then I access it using the local preview

  • Just got to test my game in a Samsung Galaxy s3, it's a extremely simple engine that i've been working for one day, and the performance is terrible, ranging from 10 to 25 fps

    Apparently this modern smartphone don't have webgl. Any way to improve performance? If I export in some other format will it work better?

  • I tried downloading the .capx but i'm getting a 404 error

  • Yes, it's possible, you need to find an example on FAQS thread, ive seen an example is similiar to your idea

    I've searched the forum and the FAQ topic and I found nothing

  • It doesn't work (r99) I tested the example that comes with it and it also doesn't work, none of the cells appear

  • Here's what I mean:

    <img src="http://i.imgur.com/KZl0g.png" border="0" />

    The bar is between the pixels

    To fix this, I recommend you make the game at 1x zoom, but use events to set the layers to 2x

    You can do this with these events:

    <img src="http://i.imgur.com/SWiIa.png" border="0" />

    And you can zoom in the editor while you work on the game with shift + ctrl + mouse wheel

  • Or You can Sell some C2 T-Shirts and caps

    capx ;)

  • Cool concept, I can see this being a good game when finished. Only complaints:

    • The heat bar size doesn't correspond to the increased size of the pixels. Try to make it's size snap to the grid to make it look like it belong to the art style
    • When the player dies, make it so pressing A restarts the level.
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7Soul

Member since 15 Dec, 2010

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