You can use this plugin by rexrainbow https://dl.dropboxusercontent.com/u/5779181/C2Repo/rex_randomgen.html its like the default random but allows for seeds
Then every time you make something random, it will do it based on the seed, so a "randomgen.random" will always return the same number if you're using the same seed.
If you do "set level tile to int(randomgen.random*10)" it will give you a number from 0 to 9, the same every time if you use the same seed
It's pretty simple actually:
Always - Play normal animation
Mouse over button 1 - Play hand animation
etc
Since the "Always" event is before the other ones, it has lower priority, so when you mouse over button 1, it will override the "Always" one
Hey that's really...
<img src="http://i.imgur.com/i54lmr2.png" border="0" />
Develop games in your browser. Powerful, performant & highly capable.
Effects are used to give the player feedback. A bomb that causes a powerful explosion will feel better than a bomb that just makes the screen go white.
Visual effects are as important as sound. A game with no sound feels empty
Yes, too fast. In a single tick, the bullet is moving an space greater than the size of the target, going though him. 2400 pixels per second equals 40 pixels each frame, at 60 fps
I may participate again :)
Ink Octopus, NES restrictions
<img src="http://i.imgur.com/ApFasak.png" border="0" />
How do I load a Tiled map using the Tilemap object?
Tried all kinds of file formats but nothing works
<img src="http://puu.sh/5nfFq.png" border="0" />
When a tutorial preview text ends in formatted text, all the text after is will be formatted the same. Picture:
http://puu.sh/5mj6A.jpg
Link to .capx file (required!):
https://dl.dropboxusercontent.com/u/3954039/Temp/tileset_runtime_visual_errors.capx
Steps to reproduce:
1. Use the Tilemap (or SpriteFont) plugin
Observed result:
My onboard GPU Intel� G33/G31 causes the tileset (and the SpriteFont plugin) to be displayed incorrectly at runtime:
http://puu.sh/5heB8.png
This is the result when you run it:
http://puu.sh/5heEi.png
Expected result:
Correct display at runtime
Browsers affected:
Chrome: yes
Firefox: not tested
Internet Explorer: yes
Operating system & service pack:
Windows 7 Professional
Construct 2 version:
r150 (plus previous versions for SpriteFont)
Ashley
Here
Made a new project, added a sprite with the water effect. Getting the same error. Tested with and without WebGL and fallback 'destroy'
My GPU is an Intel? G33/G31 and it's up to date
Ashley As I said in the first post, I have a lame onboard intel gpu, so I expect that those effects won't run.
But then what? Should I just never use effects because some people might not be able to run them?
I'll be sending the capx to the supportlrb@scirra.com because it's already a commercial game
Member since 15 Dec, 2010