7Soul's Recent Forum Activity

  • Made this: http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=2958

    You can download the source (it's kinda messy)

  • 16x16 Icons for RPG - Pack 1 — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-graphics/16x16-icons-for-rpg-pack-1-11

    <p>This icon pack contains over 1300 icons for RPG items and skills. It is part of a big game graphics pack that contains icons, player and monster sprites, map tiles, interface and visual effects for 16-bit style games. This is the first part of the pack, player and monster sprites will come later this year.</p><p>Comes in two styles:</p><p>Style A is smoother and goes well with dark backgrounds</p><p>Style B has an outline and goes well with light background</p>

    • 96 Armor
    • 24 Boot
    • 72 Helmet
    • 32 Accessory
    • 64 Monster Drops
    • 48 Food
    • 100 Material
    • 48 Pill
    • 224 Potion
    • 216 Quest
    • 90 Ring
    • 40 Shield
    • 152 Skill
    • 192 Weapon

    Use this topic to leave comments, ask questions and talk about 16x16 Icons for RPG - Pack 1

  • Cool man!, any click to play??

    Not yet. We're rewriting the engine, so it will take some time

  • First post updated

    And a new random doodle:

  • Ashley This worked, thanks. Also had to set some of the objects Anchor's "Left edge" property to "window right" and I wasn't quite understanding how it worked.

    Maybe there could be mention of how "Unbounded Scrolling" affects the Anchor behavior in the manual too? I would have never thought of changing it

  • This should work:

  • It appears System:Stop Loop does anything for Array:For each nn element, just for System: loops. I put some logging in your code and the loop does not stop. I guess just have a local variable "valueFound" or similar and set it to 1 when you've found the first zero, and use this as a second expression in the arrInv:Value at condition. AFAIK.

    Thanks, that worked ^^

    [attachment=0:2ui4rrxl][/attachment:2ui4rrxl]

  • Set the animation speed to 0, then on events (at the point your image shows there) you add "Set frame to floor(random(5))"

    random(5) gives you a number from 0 to 4.99... floor() rounds it down to 0, 1, 2, 3 and 4

  • I'm trying to make a code that finds the first "0" value on an Array and places a number there.

    I don't understand why this fills the entire array with the new value:

    [attachment=0:1oge6q43][/attachment:1oge6q43]

    Is the "Stop Loop" useless here? What can I do for an "For Each XY element" to stop?

  • On the main page, my name is below where it should be

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  • One obvious problem is that you check endloop=1 to Stop the outer loop, but the inner one will still run one more time. You should at least have an Else after Endloop=1 to stop that inner loop.

    Oh my god, I love you @

  • So in this function I have 2 loops, one called "item" and one called "z".

    "item" loops through the X index of an array called "Chance", while "z" loops through the depth of the array (which is 2).

    "item" returns me the X position at which this function stops, while "z" returns the depth at what that happens

    But for some reason, "z" always returns 0, when the events are like this:

    (in this order, the loop goes "1,0" "1,1" "2,0" "2,1" "3,0" "3,1"... and always stops at "X, 0" for some reason)

    (events 21 and 23)

    [attachment=1:1bqx9n76][/attachment:1bqx9n76]

    And if I switch the order of the loops, "z" always returns 1

    (in this order, the loop goes "1,0" "2,0" "3,0" "4,0" "5,0" "6,0"... and always stops at "X, 1" for some reason)

    (events 21 and 23)

    [attachment=0:1bqx9n76][/attachment:1bqx9n76]

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7Soul

Member since 15 Dec, 2010

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