Updated an old mockup:
If you export using Node-Webkit (now called NW.js) the game can be played on Windows, Linux and OSX offline
All of the "Trigger once" events are on the same level, and are effectively happening at the same time. Try putting it inside each of the groups with the "set text" in them
So the first "Trigger once" will activate MapForegroundConfig, and INSIDE THAT GROUP, a Trigger Once will set the text.
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left(string, len(string) - 1)
left() takes the first X characters of your string
len() counts the length of the string
So left(string, len(string) - 1) takes all characters from the first to 1 before the last
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should be fine then... would love to see something like this on the wii u btw.
There seems to be a lot of performance problems with exporting to the Wii U (looks like it doesn't even have WebGL)
What about that guy with like 3 PHDs and 2 doctorates who's making that 4D game
> mudmask Yeah we're using the color replace shader. The palette is stored in a CSV file and parsed/applied in loops. > Interesting. Does that mean your graphics are originally grayscale? Game looks awesome by the way.
> mudmask Yeah we're using the color replace shader. The palette is stored in a CSV file and parsed/applied in loops.
>
Interesting. Does that mean your graphics are originally grayscale?
Game looks awesome by the way.
No no... the only thing being colored is the main character when you change weapons. If I remember correctly, recoloring a lot of stuff causes a big performance drop
> mudmask Yeah we're using the color replace shader. The palette is stored in a CSV file and parsed/applied in loops. > What platform(s) are you guys releasing this on? because that's a pretty key feature to a mega man - type game... so I feel like that would limit where you guys release this due to the webgl support not being a universal thing, right?
What platform(s) are you guys releasing this on? because that's a pretty key feature to a mega man - type game... so I feel like that would limit where you guys release this due to the webgl support not being a universal thing, right?
PC/Linux/Mac
New level mockup! This is Tsunami’s level, which features underwater and above water sections
We also just redesigned our tumblr page, so check it out:
Project Copy Girl DevBlog
We're about to start creating levels for our game and there are a few additions to the Tilemap object that would be immensely helpful to anyone creating maps
[attachment=1:2puevbp8][/attachment:2puevbp8]
It would be nice to have something like a "Repeat Rectangle Tool" that would repeat the entire selected area (bottom row in the image below)
[attachment=0:2puevbp8][/attachment:2puevbp8]
Thanks a lot
Some more-or-less new images:
mudmask No problem. I guess it'll only work on a platform that supports webgl
Member since 15 Dec, 2010