7Soul's Recent Forum Activity

  • Did you add the Solid behavior to the tilemap AND enable collision with solids in your bullet behavior?

  • Renaming objects, variables, layers, layouts, etc, may result in conflicts. I think the trick here is to update all files where the object, variable, etc appear. So if you change an instance variable's name, you have to update all layout files where that object appears.

    Having two people working on the same file (for instance, if both make changes to a layout), one will override the other.

    So it's important to make updates very frequently. Making .capx backups when you know the other person worked on the same file is also a good idea because then you can just copy stuff if you lose some work

  • The condition "On object clicked".

    Correct, remembering you need to add the Mouse object to your game.

    Also add the condition "object > Pick Top/Bottom > Top" so if you click two objects on top of each other, the game will pick the one in the front

  • I don't think C2 has that option, but there are programs that allow you to do so. Just google for "change .exe icon" or something like that

  • You can't directly change the default values of an object at runtime, but you can use global variables to define values that you want to change.

    For instance, create a global variable called "bulletSpeed" and make it 100

    Then when a bullet is created, you set it's speed to "bulletSpeed". That means the bullet will receive the value stored in "bulletSpeed"

    Now if you want all bullets in the future to be faster, you just need to change "bulletSpeed" to another number, and that will keep working even if you change layouts

    Manual page on variables

  • I was just picking C2 and found this RAD game! Keep up the awesome work guys!

    And when you say working on the coding of the game, u mean messing around with the pure html code of the game?

    I'm teaming up with some friends to work on way more simpler MM based games and may be a hand to know what references u guys use to create sprites/music/and stuff.

    Can't wait to play the game of yours!

    Thanks a lot!

    HTML isn't a programming language, C2 games are exported as javascript. We say "coding" because that's the general name for it. "Eventing" sounds dumb

    I don't have any visual references other than Mega Man and the fact that I'm doing NES graphics

  • I've done the one array per object thing, and I never noticed an impact on performance. Array loops and array data seem infinitely small compared to some other stuff, like object count and conditions like "for each"

  • ► Mockups for a new stage in Copy Girl

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  • Loving the attention to detail! Is there a demo available? Is this going to be just as challenging as the old MegaMan titles?

    We may have a demo available at some point, but it'll take a while.

    We want to make it pretty challenging, but at the same time not too punishing. Right now it's kinda hard to estimate the difficulty, as we only made one and a half levels, which are in the "easier" group. We're actually planning on making an intro level, which then allows us to make the "easier" group a tad more difficult

  • Development of the music stage

    Our third planned stage is based on music. This stage belongs to the boss Fuze, a rockstar-type character

    My concept for the level is to represent her character through the changes in the scenery.

    (these are all concept images, not in-game yet)

    The stage starts out with scenery based on classical music, with brass wind instruments as a main theme:

    The Sound Ribbons will push the player up or down, depending on the color

    The level will then transition to a more modern setting. The middle point will be a mini-boss battle that will involve this pink and green water, which I’m still trying to figure out exactly the mechanic behind it

    The second part of this stage will have a more vibrant feel to it. The concept here is that Fuze has redecorated the place by painting it green and pink, and throwing ribbons everywhere. Here the scenery represents string instruments, with this keyboard motif, and guitar enemies

    A blue guitar shooting musical notes

    A jumping pink guitar

    A singing siren

  • 7Soul's RPG Graphics - Tiles 4 — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-graphics/7souls-rpg-graphics-tiles-4-1138

    <p>Tileset containing graphics for the creation of cave-themed maps.</p><p>v1.0</p>

    • Cave floors and walls
    • Crystals
    • Rocks
    • Rock bridge, wood bridge
    • Pillars
    • Stairs and ladders
    • Crates
    • Mine tracks and mine carts
    • Wooden beams

    Use this topic to leave comments, ask questions and talk about 7Soul's RPG Graphics - Tiles 4

  • Of all the asset stores I submit content to, the Scirra Store is the one I'm always "uh, this one again...". All the other ones require just 1 promo image aside from demonstration files.

    Since the last store changes, doesn't even seem like "Small Grid", "Medium Grid" and "Grid Long" are used anywhere, but they are still mandatory

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7Soul

Member since 15 Dec, 2010

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