I have one project I am testing multiple arrays per object via ownership traits.. but it is a question for the devs, is it most effecient to have one large array per object or a few smaller arrays.. how much increase in CPU is it per call per array and what do the devs do themselves for their games?
thanks
I've done the one array per object thing, and I never noticed an impact on performance. Array loops and array data seem infinitely small compared to some other stuff, like object count and conditions like "for each"
Answer your own performance questions with measurements
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ok I see, everyone must have different experiences then thanks