eq2D's Recent Forum Activity

  • Maybe because one sound overlapping itself? You know, you trigger a sound with certain action, sound playing, and action trigged it again?

  • Hi guys!

    Chrisbrobs, I tried your method and this works! But now I see that my wave file for footsteps are really bad (weird echo). And on other side - there are one bad thing in 2D Starter cap. Lynda running.ogg is playing when running animation are show on screen, so this produce sound even when player jump, because - I think - some of walking (running) animation are still played even when character are in air, perform jump. Here is my set-up:

    <img src="http://img259.imageshack.us/img259/593/clipboard01lb.jpg">

    This set-up for walking/running sound don't "produce" any effects when character are in air. Don't get me wrong, I'm using Construct for three days, but this is what I learned. Really big thanks!

    [quote:2vti7wbc]Play only on animation frames that the foot hits the ground

    Sound interesting, I must figure how to make it. Too bad that my English so bad, so I don't understand half of functions...

    edit:

    I think I know hot to make play sound on certain animation frames:

    <img src="http://img826.imageshack.us/img826/2165/clipboard01pl.jpg">

    I don't know about better solution (for now), but sound are really distorted, even when I make "play sound only on frame 4". Any solution?

    Happy Santa Claus day!

  • If you planning to make tutorial about how you archive this I will be very happy. Thanks for t he .cap file but I don't understand anything - too much for beginner.

  • I don't wanna say this is pointless, but why we wanna use vignette shader? Not all people have graphics card with shader 2.0 support, so - I think - its better to use png24 file on upper layer with Scroll rate to 0. Without hate, really.

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  • I try to make sound effect when character walk. I think everything is good with wave file and I even add some silence to sound in audacity, but still XAudio2 play sound file insane fast. Whats wrong?

    Here are my cap with sound effect:

    http://www.speedyshare.com/files/25553701/test.7z

    I know its probably newbie question, but I try many things, read wiki, and anything wouldn't work good, so I you guys can help...

  • I tried to use blur for motions of my character, exactly when he jump, but build-in motion blur, are so slow. I have 1GB of RAM, and GF6600 (256 PCI-E), and one core Celeron processor (3GHz). So I CANT use build motion blur with this computer? Is there any alternative for archive motion blur?

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eq2D

Member since 5 Dec, 2010

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