Guif0DA's Recent Forum Activity

  • DX9 needed, it's different dxs

    Oh.. Can I install DX9 while using DX11?

    but isn't strange after compiled the game it plays all the musics and sounds correctly while I'm using DX11 and while testing it in construct with .cap file it doesn't play ?

  • Windows controls such as button or editbox don't work with 'mouse over object', you can't even collide with them. A solution is to use a box object and attach it to the button and check if the mouse is over the button.

    yea.. I made a custom button with sprites.. ty

  • Hey.. Need some help with effects for families.. hope some1 can help me..

    I'm using the advanced Filter effect in some Sprites, they are all inside a family and i'm trying to change the 'red', 'green', 'blue' color of them with events.. but if I go into action, select the family, go into the advanced filter tab and select 'red', there is no parameter available.. only if into the action I select a sprite instead of the family.. So I was trying to do that with script but I have no idea how.. any ideas?

  • Tested many conditions with mouse is over object but none worked.. using the last construct.

    The object im trying to use with is a button, isn't possible?

    any1 can give me a simple example using this to see it working?

  • Reinstalled the whole construct but still nothing... maybe is something from direct X? mine's Direct x 11

  • But my antivirus was always here and Construct in the beginning played musics/sounds while testing, something changed a while ago.. I supose it's something doing conflict with Construct

  • I still think in the direction of rights for the temp exe and rights for the final exe. Maybe you restricted the temp exe's access to files or folders by accident? (e.g in your av suite?)

    Sorry I didn't understood what u said..

  • What is the value of AppPath? Make a Text object and set it's text to AppPath. If it isn't the directory the cap file is in maybe try re-saving the cap file and see if that fixes it.

    the value for the Apppath is right, tested it with the text object..

    also, I already tryed re-saving the file and nothing... Today I had to work all day, still working so after I will reinstall the whole Construct and see if works..

  • Be sure and have the DirectX updater run, other than that I kind of wonder if it might have something to do with how you you have your system set up to play audio.

    but compiled it plays the sound/musics correctly, so probably it must be something with my construct..

  • Try put music files in construct's AppData folder (in win7 it's C:\Users\<ur name>\AppData\Roaming\Scirra\) where Temp.exe is (it's 'preview' exe, generated when you run game from construct editor). It sould works even if you didn't saves cap

    still nothing

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  • Might try AppPath & ''\OST\test.mp3"

    Instead of AppPath & ''OST\test.mp3"

    still nothing...

    reminding you that if I compile the game to .exe it plays all the musics N' sounds.. so It's something wrong with my Construct, I recentry updated to the newest version and still no music while testing the game inside construct.

    tested with music in the same folder of .CAP file

    like xaudio2: play music > AppPath & "test.mp3" and nothing, but again, if compiled, then it works

    I'll tomorrow reinstall all the construct and try if works..... if not then I have no idea what's wrong.

  • So anyone have any idea what could it be? I didn't changed anythng inside construct, and I instaled few other programs after.. like autocad and a few games..

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Guif0DA

Member since 5 Dec, 2010

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