Guif0DA's Recent Forum Activity

  • is it possible to make the highscore table appear in the game?

    In this tutorial we learn how to add info in a database with http obj+php, how do I get the informations from the database to the game?

  • any1 still have the cap file? can't download it..

    ok made it to work but had to change the php file

  • It's a turn-based game that access SQL Database, i think lag won't be a great problem..

  • But can I use podsixnet + this pymsmql at the same time?

  • maybe podsixnet?

  • Hi

    Can Construct access SQL databases to gather informations or add/remove info in it?

    If so, what would be the right way? With Python or there is a object who can do that?

    ty

    edit: please see my last post, got some questions..

  • By using Maximize action the client size won't go full, only the full window size.

    I want to simply make the client size fullscreen, not the window size, but the clientsize, but by doing this the Y size of the clientsize is a little smaller than what it should be.. why I don't know..

    you can test by yourself by making a test game, select window width and heigth in the application properties and change to your current resolution, also select the option to show more content in 'resizing'(not really necessary) and enable caption. Test the game and check the current Client size, it's not what you added in the properties, at last here is not.

    Add 1 text object and in events make always set text to: ClientWindow.Width&"x"&ClientWindow.Height

  • K thanks ill wait for it..

    but I think the error will still continue after this new update, because change the client size isn't a problem in the current version, just need to do some simple calculations... the problem is when u want to make the client size fullscreen with the caption on, the Y axis is smaller than it should be..

  • Hi

    Can I turn off the caption border in runtime? I've tryed find a way to do this but don't know how, is it possible?

    I want to disable it so I can make the game full screen if the player wants.. but also there is a window mode.

    I don't know why but if I resize the game window to the current resolution of the player's monitor with caption ON the Y size of the new game's window doesn't get fueled..

    example: the player's monitor resolution is 1440x900

    I add a action to make it fullscreen with the window object, the new window size was to be 1446x928 but no, it will be 1446x916 and without the border size it should be 1440x900 but is 1440x888... by desabling the caption at runtime I could fix it..

  • Thanks!

  • Right click the filter color, select "use expression" and use rgb(r, g, b).

    but there are no parameters for changing the 'r g b' of a family

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  • up..help

    if some1 didn't understand what i'm trying explain, I can try making more clear

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Guif0DA

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