Guif0DA's Recent Forum Activity

  • The problem is that everything is too bright in the layout..

    <DIV></DIV>I think that making this white bg for the messages a little darker would be better and also the background, change to another color or a different darker green.. with gradient maybe..

  • I think this light green background should change to something else.. it's killing my eyes.. =(

    <DIV>I loved the first forum layout.. AND I think this new one have some potential.. but some things related to visuals need to be changed ..</DIV>

  • <div>

    Well, I forgot the deadline on this too. I originally had planned on doing a 2-player online deathmatch or collaborative shooter....but I've run out of time. There is only chatting... so the "game" pretty much blows. Spent all my time on the plugin and I'll be gone for the next two weeks.<br><br>However, since nobody else posted.. here is my entry..maybe I'll win by default!!!<br><br>http://www.box.net/shared/dz9a082nu7pathet749j<br><br><img src="http://i52.tinypic.com/5a3wjk.png" border="0"><br><br>Usage is pretty basic:<br>Enter port, select host server.<br><br>For clients:<br>Enter port, name, IP address of server. <br><br>Chat and move around a blank game surface...fun...graphics are just the ones I love for tuts from Danc.</div>

    <div>Hey scidave, what's the best module for online playing using python? </div>

  • <P>Hey..</P>

    <P>A thing that could help a lot in the Construct is the hability to automaticaly 'mark' all the .pyc files when exporting to .exe..</P>

    <P>for games that require python, selecting all the .pyc or even checking only the ones that you want takes some time.. and I think that adding a feature like that for people who knows how to do it wouldn't be hard.. Even better would be to the game itself select only the .pyc files that the game use if you want, checking for external modules too...</P>

    <P>so what do u guys think?</P>

  • I do get this message if something goes wrong during testing the .CAP file and the game crashes.

    <DIV> </DIV>

    <DIV>But if I close the Construct and open again, then this message doesn't appear again, only if something go really wrong while testing the game.</DIV>

    <DIV>the version I'm using is 0.99.97</DIV>

  • Scidave do u know how I can make to delete only 1 row with a DELETE querie?

    Right now it's deleting all the rows that match the conditions but I just need to delete one of them.. how can I achieve that?

    I've looked into some of the tutorials but haven't found nothing.. where could I look for help instead of python.org?

    edit: nevermind... Found it.. LIMIT 1

  • > Any1 have any idea how to add 1 value to a variable for each object ordered by X(or anything else but each one must have 1 more value then the last one object)?

    > But after they had their value added them it would stop..

    > Then they would be organized with X.point by variable*100

    > but if one of the objects would be deleted then instead of a 'hole' on the middle, they would be self-organized again.. Not sure if what I'm trying to do is clear in this post..

    >

    > I'm having trouble right now trying to re-organize the objects after one is deleted.. any ideas?

    >

    For each object ordered by x - set variable to loopindex

    Not sure if i'm doing the right way.. this is the condition:

    For each sprite ordered by Sprite.X ascending: Set Sprite.value to loopindex(loop name)

    what is the name that I have to add?

    edit: Just used loopindex without a loop name and worked, thanks newt

  • Any1 have any idea how to add 1 value to a variable for each object ordered by X(or anything else but each one must have 1 more value then the last one object)?

    But after they had their value added them it would stop..

    Then they would be organized with X.point by variable*100

    but if one of the objects would be deleted then instead of a 'hole' on the middle, they would be self-organized again.. Not sure if what I'm trying to do is clear in this post..

    I'm having trouble right now trying to re-organize the objects after one is deleted.. any ideas?

  • taking advantage of the topic.. Do u know a way that I could add a object 100 X points after another object of the same instance?

    The layout have 20 objects of the same instance and they all are at the same X and Y, and the game would organize them every 100 x.points? after all of the objects were organized them it would stop?

    I'm trying so many ways to try that but having some dificulties... I already made that by creating the object and get the last one and add more 100 x.points to it but I have to organize them AFTER they were created to work what I'm planning after..

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  • > Hey... Do you know a way to get the number of objects with opacity = 100??

    > I'm trying

    > condition:

    > pick 'object' with opacity=100

    > action:

    > text: set text to object.Count

    >

    > but it's getting objects with different opacities too..

    >

    object.Count always gives the total number of instances.

    Use CountMatching(object.OID) to get the number of picked objects.

    Thanks! Never took a look at that condition in the system..

  • Hey... Do you know a way to get the number of objects with opacity = 100??

    I'm trying

    condition:

    pick 'object' with opacity=100

    action:

    text: set text to object.Count

    but it's getting objects with different opacities too..

  • You can give multiple behaviours, and then deactivate or activate them depending on which animation frame they display.

    Ya I though that after.. well.. I think ill give it a try

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Guif0DA

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