Jibdubmcgrub97's Recent Forum Activity

  • Timeline:

    1. Game Maker Studio used to be 99.99 on sale regularly 50% off.

    2. Game Maker removes Game Maker 8.1 without telling:Going as far as removing any links to any versions for it.

    Game Maker 8.1 is based on the original creators Versions of this software if you didn't know.

    Everything seems pretty normal for a skeptical move, and maybe its forgivable.

    3. But they make this anouncement:"We believe that GameMaker: Studio is a far more advanced and better product for all users than GameMaker 8.1 and it is long past time that 8.1 should have been laid to rest. This does come at a good time as any of our 8.1 users wishing to upgrade to GameMaker: Studio can take advantage of the Spring Sale where they can get up to 40% off!"

    //yoyogames[.com]

    //.com/studio/buy

    "True multiplatform development from $149.99 >>>>SALE: $89.99"

    For those who cannot see what it is I am pointing out, here is TL;DR

    They removed legacy versions of a software they sell that people use and competes with their newer version that has just as many problems and loses some useful functionality and is also more bloated.

    They did so without warning and THEN increased the price of their own software (Studio Version) base price to 149.99.... It's been sold at 99.99 for years. So they basically added the price of the old legacy version(sold at 39.99) ONTO the price of the ONLY OPTION THEY MADE LEFT FOR PURCHASE.[/color]

    For all you coders out there:

    set gamemakerstudio purchase to

    range(50,99) every tick

    destroy gamemaker8.1

    every tick

    add gamemaker8.1value + 10 to

    gamemakerstudio.purchase

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  • > LittleStain dynamic layers are pretty common in mainstream GUI programming, so why not have it as well in Construct 2?

    >

    Why not? Haha, good argument..

    Just because something is common, doesn't mean it's right and/or needed..

    I was just asking for an example..

    I've never needed or missed it, so I don't know if it's usefull or not, I would love to see how it would be of benefit..

    You can dynamically manage layers to support items and then switch them real time to even temporary layers for items and UI or things like effects. All using in-engine management.

  • I've previously made some plugins of my own and tried to do something similar to what you say, but there is no way in the javascript sdk to manipulate layers, so a plugin can't do it with construct 2's layouts.

    Reference : , However, a plugin might use its own layer system, I don't know how to do it but I guess it is possible. But this layer system will be different from the one used by construct 2. Therefore you can't access these layers using construct 2's editor.

    Anyway, I'm getting off track here. I also wanted something like that for a while, not only dynamic layers but also dynamic layouts. It will be very useful for creating randomly generated worlds, rogue likes, sandbox games ... etc. Maybe you can post it as suggestion to be added in future versions of Construct 2 (or maybe Construct 3).

    Very sad to hear, I had known that this would be a long shot. I hope they add it for an update or to Construct 3.

  • Not holding my breath and I know a way to bypass this but hey if anyone knows of a plugin to dynamically create or delete layers (so I dont have to do them manually incase i got many layers to manage objects in) then I'd love to see it.

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Jibdubmcgrub97

Member since 15 May, 2015

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