I want to know how to activate and descativate the emission of particles from the particle object.
thanks
Is it possible to switch between two modes?
-way collision on the area
-way collision on bitmap
I wonder if the programmers can place in the collision area of a textbox to enter the coordinates manually and be more precise.
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Is there another way to make the particles are destroyed 3 seconds after the object ball?
present when the bullet is also destroys the particles are destroyed and is unrealistic.
image
dl.dropbox.com/u/36634399/bullet_particle.jpg
file:
dl.dropbox.com/u/36634399/test_particle_destroy_rev1.cap
I want to destroy the particles when the bullet strikes the wall.
I do not know how.
the object always remains displayed particle
if you placed "particle destroy" destroys all the objects that exist particles
download file:
freakshare.com/files/rjmmsek5/test_particle_destroy1.cap.html
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Thanks
doesnt work for me... <img src="smileys/smiley19.gif" border="0" align="middle">
i paste this in Signature and nothing...
I'm sorry, I still do not understand <img src="smileys/smiley19.gif" border="0" align="middle" />
Another question. How I can do to put in my signature that I have placed the game in arcade?
like Tom http://www.scirra.com/users/tom
smitchell thanks, now i have it my badges <img src="smileys/smiley1.gif" border="0" align="middle" />
I pucharse the early adopter of Construct 2 but in my avatar dont appears my babges, how i can put my badges in avatar an badges in login
luisgmolina
Hi in construct 1, there is a object "call function"
how can use "call function" on construct 2?
thnaks
Member since 19 Nov, 2010