I have 2 variables
player1_lives
player1_points
what I want is that whenever player1_points reach 1000 points adding 1 live to variable player1_lives
if I put:
system: player1_points> = 1000
trigger eleven | add 1 to player1_lives
life adds 1 life every time I load the level. :-(
as is the right way to do it??