Valerien's Recent Forum Activity

  • I'm looking forward to seeing where you're going with this game. The pace is still a bit slow for me, and I'd like to get a bit more feedback that plain text when attacking or what-not, but you seem to have a solid base to build upon already !

    Good luck,

    Nathan

  • This really looks extremely useful: editing and managing database stuff for c2 is pretty tedious. I'm looking forward to giving it a try !

  • Keep up the good work guys!

    I've been switching to lineart and illustration type of work, in particular with a cel-shaded style: actually, a few clients asked me to do vector art, thus I'm training for it.

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  • The ability to change the default value would effectively be nice. For characters, an animator would pretty much never use a value below 6 (run cycles in 3 frames, 2 steps per second), and most of the time you'll want to work at 10-12 FPS. 0 would be a nice decent default value for everything UI related as well. +1

  • Big +1 here as well, this would be a great time saver. Would use that for pretty much every project .

  • New tutorial released - How to AI by example : Platform follower. It shows a way to program an AI that detects obstacles using a captor object.

  • Tokinsom : Look at the beta releases, their are lots of tweaks and improvements that have been made in many areas, including usability. The animation importing workflow has been improved recently for example, with the "reimport all animations from disk" feature.

    With a team of 2 devs, you can't expect them to content everyone. I'd love to see existing tools and workflows being polished up just as you do. But other users would rather want new and exciting features, right? It must be a tough balancing act for the devs.

  • Hi everyone,

    EDIT - SOLVED : My bad, it took me some trial and error, but this actually happened because of a mistyped http:// in a reference URL.

    Since yesterday, I'm getting an error report upon submitting a tutorial, thus wanted to report it :

    Server Error in '/' Application.
    
    Invalid URI: The format of the URI could not be determined.
    
    Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code. 
    
    Exception Details: System.UriFormatException: Invalid URI: The format of the URI could not be determined.
    
    Source Error: 
    
    An unhandled exception was generated during the execution of the current web request. Information regarding the origin and location of the exception can be identified using the exception stack trace below.
    
    Stack Trace: 
    
    [UriFormatException: Invalid URI: The format of the URI could not be determined.]
       System.Uri.CreateThis(String uri, Boolean dontEscape, UriKind uriKind) +6701413
       System.Uri..ctor(String uriString) +20
       v2.CommonFunctions.IsURLInternal(String testURL) +27
       v2.ArticleFunctions.FormatMarkup(String markup) +3648
       v2.ArticleFunctions.CreateArticle(Int32 sectionID, Int32 authorID, Int32 difficultyID, Int32 languageID, String markup, String title, Int32 categoryID) +645
       TutorialSubmit.SubmitTutorial(Object sender, EventArgs e) +6982
       System.Web.UI.WebControls.LinkButton.OnClick(EventArgs e) +116
       System.Web.UI.WebControls.LinkButton.RaisePostBackEvent(String eventArgument) +101
       System.Web.UI.WebControls.LinkButton.System.Web.UI.IPostBackEventHandler.RaisePostBackEvent(String eventArgument) +10
       System.Web.UI.Page.RaisePostBackEvent(IPostBackEventHandler sourceControl, String eventArgument) +13
       System.Web.UI.Page.RaisePostBackEvent(NameValueCollection postData) +9528682
       System.Web.UI.Page.ProcessRequestMain(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint) +1724
    
    Version Information: Microsoft .NET Framework Version:4.0.30319; ASP.NET Version:4.0.30319.18446[/code:xeqwri56]
    
    Have a pleasant day.
    Best regards,
    Nathan[/i]
  • Hi everyobody,

    I just added the FSM tutorial to scirra's tutorial repository.

    Please tell me if you'd like me to create specific examples. FSMs are really a generic tool that are super useful (if not required) to make tons of AI types and objects. Anyway, I believe they're easier to learn by example, rather than using plain text.

  • DUTOIT : ! Now I've got to find a way to offer valuable content in less time! Thankfully with AI, I can cover examples in capx and video rather than long, sometimes boring text.

    Finally, here's my first tutorial on AI programming... with Finite State Machines (FSMs) ! Those are one of the easiest ways to manage not only your AI, but also many parts of your games. rexrainbow made a few very useful plugins especially for that: a global FSM and a behavior-based FSM. There is even a specific plugin for menus!

    Anyway, I'll add the tutorial to the repository of Scirra tutorials ASAP. Until then, please tell me if there are specific AI examples you'd like me to cover? I believe that AI is better learned by seeing and tweaking code directly.

    Cheers everyone,

    Nathan

  • Thanks !

    I have a client at the moment, this was sort of unexpected. Thus, I have to delay today's tutorial exceptionally. It's partly written already, but I have (fortunately!) more work than I can handle at the moment!

    Sorry for that, it'll be out on next Tuesday.

  • rexrainbow : thanks, I checked this out. I try to focus tutorials on the core functionality of Construct at the moment. But as time passes by, I'll most likely be covering a few plugins (and many of yours are really useful). I already plan on showcasing the FSM plugin for the FSM tutorial, as managing enter and exit states in an elegant way isn't trivial with plain events.

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Valerien

Member since 15 Nov, 2010

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