Vilehead's Recent Forum Activity

  • umm and what about expression for file path?

    i mean i have a sound in game folder, how to tell the Construct the path? like

    AppPath/SFX/

  • > Forget about video unless someone writes a proper plugin. Importing the video frames as textures is just ridiculous, don't do it. Try to make your Cutscene with events, it's the most efficient way.

    >

    "Ridiculous" is a totally inaccurate assessment without respect to context. The suggestion was made before I knew his video was a whopping 5 minutes long. Had I known that, I obviously wouldn't have suggested it. Context is key. After finding out that his video was 5 minutes long, I suggested re-creating his video with events...

    If you're dealing with something that's only seconds long, it works perfectly and is not much different in operation from the standard way larger sprites with a good number of frames are dealt with in Construct. I know, because I've done both, never had a problem, and it always ran smoothly.

    i agree. for small, perhaps comix-like cutscenes Construct mechanics are more then enough

  • number 3 would be : Rojohound ,Personally i think he is a genius when it comes to python scripting.

    Rojohound. ill write that down. is he active around here?

    how high are the % chances of rejection lol?

    and thank you very much Draven

    sidenote: i dont know who is your music artist but you owe him BIG time. i cant remember when ive heard such a great music in game last time. and what about jumping animation? did you figured out what was cousing to just 2 frames being played?

  • i didnt say you havent. chill. thanks to you now i know ground.

    i was just pointing out the missing 3rd option. no hidden meanings anywhere.

    the options now for me are:

    1.learn Python

    2. re-create my intro on Construct mechanics

    3. wait/look around for a person with skills and knowledge in python who would be willing to do the "python" job for me.

    so... any volunteers?

    i can repay with perhaps various game assets.

  • theres also a 3rd, which almost all of you are missing, and i am not sure why:

    someone will help me.

    i know i would.

    after all this is how "community" is supposed to be.

    on diffrent GameDev forums it works perfectly. why most of you here work alone?

    like a bounch of hermits living on secluded islands.

    dont feel offended by my words, its just a view from outsider perspective.

    you may be used to how it is and you are not aware of it, but for me it literaly hits the eyes.

    [sorry for this off-topic btw. but then again - i am de-railing my own thread so i am the one who suffers the most ]

  • lol awesome but hell of a misleading.

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  • >

    > i know how to break animation/movie into frames, but thank you anyway.

    >

    Yes, I'm certain you did, but perhaps not in the context of Construct as I explained since you are new to it, hence my suggestion.

    >

    > my question is - are you aware how much space it takes? even with a "slideshowish" 1frame/second a 1 minutes long "movie" will need 60 frames. now get this: my intro is almost 5 minutes long and has been recorded and directed for 60FPS. now thats 300 seconds x 60 frames per one. thats 18 000 frames dude. 18k images. now add 48000freq 32 bit float audio and youll end up with blue ray-size video.

    > even if i would make then jpg and kick all the needless parts thats still a massive weight. the lone intro would propable weigh more then the actual game.

    >

    > seriously, cut this for me http://www.viddler.com/explore/irbis/videos/1/

    > and tell me how it came out. thats my intro

    >

    As I stated before, space is project specific and so are the ways of cutting it and reducing space, so the only people who would be aware of how large something is going to be, are the people working on that specific project. There is no way I would've known how long your video is, so there was no way for me to make an estimate on space, only you would've known that.

    It obviously goes without saying that something as long as 5 minutes is a different situation.

    That said, looking at your video, it's long but it's not complicated at all. I was under the impression that it was a video with a ton of characters and action going on. But it's instead a lot of static shots that Construct can handle just fine, text over the top, some simple scrolling in some shots, and some light flashes with some music in the background. This can all be reproduced in Construct without the need for video, by using scrolling within each layout where scrolling applies, events to control text and movements, and the audio object.

    first of all - sorry if i sound rude. thats not my goal or target.

    about the bulding avi on engine... i done that before. actualy, the intro was buuild up on RPVX engine. but you see, it took me over a week to set everything in order. i know it can do the exact same thing in Construct from the very first moment ive seen its structure. but it doesnt change the fact - why build a house when you already have one? in game developing i always aim at efficiency. to not waste time for needless work, when it can be done just as good but in shorter time. thats how i roll.

    for examples. i have literaly bazzilion of sprites and i can create any animated sprite of buldings, structures, any creatures, all kinds of vehicles(flying,swiming,driving, space) all of them being 3D renders converted into sprite sheets. and all that without a single "expirience point" in 3d modeling. ofcourse i can waste half a year learning .blender. but why would i when i can have everything i need without it?

    Thats not a show off, just describing how i see things. thats mostly because i had been working as a payed game designer in my past(just for less then 2 years but still) and my work-methods aims always for the best productivity.

    i am not interested in "making games", i am interested in "finishing games".

    my game, its story, skill tree, tech tree, upgrades, planets, systems, alien rases, ships, creatures, artifacts, skill system, expirience system, damage system, battle system, mining system, crafting tree - it is ALL already writen and solid. i have 60 pages long, writen with font size 12 huge Word file containing the whole game, described and planed from the base to the roof. i dont design the game "on road". i write the game on paper, then translate it on computer.

    my project is much more organised then it seems at first.

    and back to topic heh... i know how to make the movies INSIDE Construct. i can do that anytime. he thing i DONT know i how to make the Construct play movies. both will lead me to the same result - having working in game movies - but second will also reward me with new knowledge, when the first is just repeating what i know already.

    [quote:1uq42f6a]Well the simplest way is to use the avi object.Examine my tutorial which i have uploaded.It shows a full video within the window and that's done without any python scripting.And learning Python is part of learning how Construct works as well.Most of my problems were solved by using python scripting.

    sadly the avi tut doesnt work for me.

    a new window is poping up with label

    Aplication 1 (DX9 Runtime)
    and message: Video is not available, decompressor "vids:IV50" could not be found.[/code:1uq42f6a]
    
    the sound is playing though. but badly (its being riped from time to time) and actualy - none of my video players play the file also (lol) which are Media Player Classic, AllPlayer, Bestplayer.
    
    but anyway, my question is - do YOU know how to make an avi file be played within the game the way i described previous using Construct?(fullscreen, no timeline, buttons, end on "any key" pressed).
    because currently - thats all i need from Python IF he actualy is the solution. i value my brain space and i always try not to trash it with knowledge i will use just once and never after.
  • ooooh man, "expresions"... sorry for wasting your time. now i feel so stupid. i just tried googling wiki and forums with "commands" and "codes" and coudnt find anything... thats because "expresions" is what i should be looking for. this is when my terrible english shows out. i should figure this one out.

    Thank you Ashley! ill manage from here

  • Learn al there is to learn about Python.You can do some amazing stuff when you combine python scripting with Construct.And it's not as difficult as the dreaded c++ language.

    learning Python defeats the purpous of learning Construct wont you agree...? if i would be able to learn ANY programing language - i would do that long time ago. i am here because i HAVENT, and i cannot now. simple as this.

    but you can help me if you wish. as i understod you have the skills of Python scripting.

    i would be most greatfull.

  • [quote:2qhycts8]1. I no longer use the AVI object, the timeline bar it has is a deal-breaker, and there probably won't be any upgrades to the object again. No problem however, because a guy sent me a pm about some free software that will perfectly extract every single frame of a video and export each frame as a .jpg file. So what you do is make the extraction, resize the files to whatever size you want it to be in your game window, and then run the frames as an animation. It works flawlessly. Here is the software suite:

    http://www.dvdvideosoft.com/free-dvd-video-software.htm

    With this, you'd easily be able to make FMV games, or use super high resolution animated video as your in-game background.

    i know how to break animation/movie into frames, but thank you anyway. my question is - are you aware how much space it takes? even with a "slideshowish" 1frame/second a 1 minutes long "movie" will need 60 frames. now get this: my intro is almost 5 minutes long and has been recorded and directed for 60FPS. now thats 300 seconds x 60 frames per one. thats 18 000 frames dude. 18k images. now add 48000freq 32 bit float audio and youll end up with blue ray-size video.

    even if i would make then jpg and kick all the needless parts thats still a massive weight. the lone intro would propable weigh more then the actual game.

    seriously, cut this for me http://www.viddler.com/explore/irbis/videos/1/

    and tell me how it came out. thats my intro

  • In text and not only. is there a list of all the emmm "codes"? commands? i dont know how to call it. few examples of what i think as "codes"

    random(360)[/code:3co6gxlq]
    
    [code:3co6gxlq]"what do you think?" & newline & Global('ROTFL')[/code:3co6gxlq]
    
    in my current case i would like Construct's text object to display a percen value of something.
    i have two main variables, which are "Shields_Total" and "Shields_Current"
    and i would like the text object to display not the actual value but what % it is of "Shields_Total".
    
    any idea how to form that? 
    
    another one is a condition based also on % of some value. for example
    IF value "Shields_Current" equals to or lower then 50% of "Shields_Total" then... 
    
    as you know, the values changes with ship upgrades ect but i want the effect to stick to the % values. so when ever the ship shield value/variable is on 50/10 or 5000000/10000000 condition will get trigered.
  • DELICIOUS KNOWLEDGE

    ill pay you 10$ to make this guy a moderator or official Construct helper.

    seriously hire this guy as user support.

    Thank you Tricky. you saved my day - again!

    thank you soooo much!

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Vilehead

Member since 9 Nov, 2010

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