Simple Games's Recent Forum Activity

  • Is it a small object that you resized to be bigger? If yes - then open the Animation Editor and remove the 1 pixel-wide transparent border around the object

  • If you mean that it "sinks" into the ground - check the collision mask of the character

  • You're welcome :)

  • Here's the solution I came up with. There's probably a better one, but maybe this will work for you :)

  • Or you can make an invisible physical object (which won't rotate), pin the character sprite to it and only rotate the character sprite with "Rotate 10 degrees toward (Mouse.X, Mouse.Y)"

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • It's because you combine Physics with "Rotate 10 degrees toward (Mouse.X, Mouse.Y). Physical objects don't always work well with non-physical movement. So you should use either "Set angular velocity" (which doesn't require you to uncheck "Prevent rotation") or "Apply torque" / "Apply torque towards angle/position" (which DOES require you to uncheck "Prevent rotation")

  • alastair yes, much better

  • Definitely use layouts. You can use single event sheet for any number of layouts. If one level needs a bit of unique logics - you can create new event sheet for this level and then "Include event sheet" to include the basic/universal logics.

  • Ok, thanks a lot, I'll try this in my next update :)

  • fredriksthlm So on github you emphasized that GMA SDK version has to be 21+, from which I assume that the one used by default is not? How can I use 21.2.0, is it as simple as adding this line of code in build.gradle

    implementation 'com.google.android.gms:play-services-ads:21.2.0'

    So it looks like this:

    dependencies {

    implementation "androidx.appcompat:appcompat:${cordovaConfig.ANDROIDX_APP_COMPAT_VERSION}"

    implementation "androidx.webkit:webkit:${cordovaConfig.ANDROIDX_WEBKIT_VERSION}"

    implementation "androidx.core:core-splashscreen:${cordovaConfig.ANDROIDX_CORE_SPLASHSCREEN_VERSION}"

    implementation 'com.google.android.gms:play-services-ads:21.2.0'}

    Or is there more to it?

  • igortyhon Дякую :) I filed an issue on C3 github, so hopefully it will be fixed. Meanwhile I'll go back to r302 as well.

  • igortyhon I noticed that at the same time as my ANR rate started to rise - Slow cold start went up as well. It went from about 8% to almost 100%. Do you see the same correlation? (you can go to Android vitals - overview - loading, to check).

    It was also the same update where I switched from Stable r302 to Beta r307 which changed target API level to 31 and changed the way the Splash screen works.

Simple Games's avatar

Simple Games

Member since 12 May, 2015

Twitter
Simple Games has 6 followers

Trophy Case

  • 9-Year Club
  • Forum Contributor Made 100 posts in the forums
  • Popular Game One of your games has over 1,000 players
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Enduring Visitor Visited Construct.net 90 days in a row
  • RTFM Read the fabulous manual
  • x3
    Quick Draw First 5 people to up-vote a new Construct 3 release
  • Lightning Draw First person to up-vote a new Construct 3 release
  • Email Verified

Progress

18/44
How to earn trophies