if you are using the platform behavior then make sure that the mirror and flip is ticked
It is, and even if I don't use the platform behavior I still get the same problem. I've tried recreating the sprite about 3 different times and the same thing keeps happening. It appears normal and upright on the layout but when I run it, it gets flipped.
And the starting angle is at 0. Whats interesting is if I change it to 180, the sprite is upside down on the layout but starts out right side up. This would be OK, but it screws with movement animation...