prawnsushi's Recent Forum Activity

  • [quote:7owy8rjj]one thing is missing. transperency.

    shadows, when sun is low, not only grow longer - but also less visible. in that last cap - try and drag the sun far away offscreen and see what happends.

    It's fine with me anyway - no one's gonna ever see the sun in my game

    I'm using this (yes i know...) with lamps. It doesn't look very realistic (due to the lamps position) but still better than blobs.

  • Maybe you can cook something with this :

    Len(string)

    Returns the number of characters in the string.

    Check the number of characters in the tooltip text and then adjust the text object's size and frame size?

    You'd probably have to know the width and height of the police you're using though.

    aaah i don't know i'm just a noob ^^:

    Edit : Or maybe you can try to do it the html/css way : make small images for the corners (or just one since you can rotate it), and one for the frame itself that would be stretched or repeated until it fits the size of the tooltip. Because if you use 1 image only it would be blurred. And then add a Tiled Background.

  • Btw, is there a difference between floor(3.2654) and int(3.2654) ?

  • Correct me if i'm being dumb :

    [quote:1ut1a92i]int(value)

    Convert the given string or float to an integer.

    It means you can convert the text "3" to the number 3.

    Or round the Float 3,2 to the Integer 3. (I think Tulamide said it is rounded down).

    Etc...

    You cannot convert text like 'blah blah" into a number with int. Actually, I wonder what int("blah blah") would return...

  • This is very nice, i love it

    Can i use it in my game?

  • Thank you, kind sir.

    I'm now working on something inspired by Clock Tower, so i'm quite busy looking at all the drawers in construct....

    Don't know if i'll continue this game.

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  • Hello,

    I'm new here and i am trying to do something with Construct.

    Here is what i have done so far, which is not much since i don't have much knowledge of what can be done with Construct (and how!). I'm not a programmer anyway, just a hobbyist.

    http://prawnsushi.free.fr/bazar/Emptiness.cap

    So, this game is simple, it's just some kind of platform labyrinth.

    But it is compeltely dark in there.

    But you play as some kind of lightball made of particles.

    But the platforms are invisible.. and you have to use the shadows to find out where the floors are.

    I agree, this is a really crappy idea. But i like it (saved me the trouble of drawing pretty sprites) Been in love with shadows since Silent Hill 2, so...

    I used a lot of effects with Pixel Shaders 2, but it should work without (but very ugly though).

    Controls :

    Arrows to move

    Right click to jump

    Left click on the halo and drag to light your way.

    Some screenshots :

    <img src="http://prawnsushi.free.fr/bazar/E1.jpg">

    <img src="http://prawnsushi.free.fr/bazar/E2.jpg">

    Now i'm trying to find how i can make the light travel back to it's origin instead of just teleporting... If anyone knows, i'm all ears ! Or eyes, maybe.

    Anyway i hope you enjoy this little piece of sadistic software.

    prawnsushi

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prawnsushi

Member since 25 Oct, 2010

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