prawnsushi's Recent Forum Activity

  • Don't play a lot these days, but...:

    Silent Hill 1,2,3

    Project Zero/Fatal Frame 1,2,3 (bring the 4th pfff)

    (Forbidden) Siren 1,2,blood curse

    Penumbra

    American McGee's Alice

    Shadow of the colossus

    Ico

    Clock Tower (snes) - Haunting Ground was nice too

    Rule of Rose

    Shadow Hearts 1,2 (just love the weirdo monsters) and Koudelka

    shin megami tensei series and spin offs (persona, devil summoner)

    FFVII (i guess the only FF i really like, maybe the older ones too)

    Okami

    Wild arms series

    Way of the samurai series

    Odin Sphere

    Muramasa

    Fragile Dreams

    Disgaea and similar

    Heavy Rain

    Theresia

    999

    Galerians

    Yakuza 3

    Demon's souls (though i only killed 1 boss lol)

    Pocky & Rocky

    Wonder Boy Dragon's trap

    Thunderforce 3

    Ghouls n' ghosts

    Diablo

    Thief

    The Longest Journey

    Resident Evil 1,2

    Alundra

    Parasite Eve

    ETC...ETC...ETC...

  • Hihihi it's seems it got you confused as well...

    1st link opens in top left corner, 2nd in the middle of the screen

  • Thanks karshinkoff, i'm trying i'm trying ^^

    1st finished project in Construct...

  • My pleasure

    You can check the PVs values with the debugger. Once you like what you see, just set the values at start of layout.

    And actually i made a little mistake : "on middle button down" should be 'on middle button clicked".

    bleh.

  • [quote:2dhbltvk]Re load a texture at runtime

    Dont think its possible, but i could include a selection of textures/shape that you would be able to choose as the default.

    I know, there's no action to load a particle texture at runtime. Let's hope it'll be possible in next versions of construct?

    I'll try the ini when i get back.

  • Thanks Works fine except that i can't set the spray cone value, although it is green.

    Also, I don't want to be a bother but, though using the mouse wheel to change values is nice, i think it could be useful to let the user change the values by typing directly. What do you think?

    Now it's jsut sad that it's not possible to load a texture at runtime... :\</p>

  • Nice tool

    Maybe you could add some FPS counter to check performance?

    Also, it seems you like to set your window at X0,Y0, but it can be a problem. For example, i like to have my taskbar on the top of the screen, so it covers your window's title bar and i can't move it unless i hide or move my taskbar.

    Maybe you could try setting it to open in the middle of the display instead?

  • You can always try something like this to check the results at runtime :

    [quote:1h69pfbi]http://prawnsushi.free.fr/bazar/TBG.cap

    Only works for power of 2 images though.

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  • It's not a game actually, but a learning tool. It will be used in middle school.

    The subject here is concrete, but the app can be reused later for any subject.

    I tried to add some fun (for the kids) into the app, since learning stuff about concrete can be really boring... I know how it is, since i wrote the lessons and made the animations...

  • A multimedia application (for schools) about Concrete. Contains flash animations/diaporamas with speech (54 i think), questionnaires, speedtests, etc...

    http://www.scirra.com/forum/viewtopic.php?f=4&t=9228&p=70559#p70559

    <img src="http://prawnsushi.free.fr/bazar/Beton02.jpg">

    <img src="http://prawnsushi.free.fr/bazar/Beton04.jpg">

  • A multimedia application (for schools) about Concrete. Contains flash animations/diaporamas with speech (54 i think), questionnaires, speedtests, etc...

    <img src="http://prawnsushi.free.fr/bazar/Beton01.jpg">

    <img src="http://prawnsushi.free.fr/bazar/Beton02.jpg">

    <img src="http://prawnsushi.free.fr/bazar/Beton03.jpg">

    <img src="http://prawnsushi.free.fr/bazar/Beton04.jpg">

    <img src="http://prawnsushi.free.fr/bazar/Beton06.jpg">

    <img src="http://prawnsushi.free.fr/bazar/Beton07.jpg">

    <img src="http://prawnsushi.free.fr/bazar/Beton09.jpg">

    <img src="http://prawnsushi.free.fr/bazar/Beton08.jpg">

  • Hi,

    I've been using this plugin for a while and it works fine... Except for 1 layout.

    I don't know why, but on this layout it seems that the collision is not placed on the button itself, but like 100px under it. It does the same for every duplicate or cloned button i put, anywhere on this layout. Same goes for any new button i place.

    It strange because it uses the same code (included) as all other layouts. Is it because the layout is bigger than any other in the app?

    Just look at the picture below to see what i mean :

    <img src="http://prawnsushi.free.fr/bazar/spritebutton_bug.jpg">

    Is there any workaround to that?

    Thank you for any info

    EDIT :

    I sort of found out where the problem was :

    I was using the magicam plugin and there must be some sort of conflict. When i deactivate the magicam, the buttons work like they should.

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prawnsushi

Member since 25 Oct, 2010

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