Mike at BrashMonkey's Recent Forum Activity

  • Hi all,

    It seems things are looking good for the short term future of platform specific builds of C2 games, with things like CocoonJS getting better and faster by the day.

    My question is, whats the likelihood of wrappers to get our C2 Games running AND SELLING natively on platforms like XBOX live etc.

    thoughts?

  • Very Cool. Great work!

  • Hmmm. Id use anchor to top..but it doesnt seem like theres a way to turn off anchoring versus one side or the other. Why can't i JUST anchor to top?

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  • How would I position a Sprite at the top visible Y coordinate?

  • Hi

    I'm working on a game set to full screen (scaled), which works great under normak conditions, BUT if I press alt+Enter to make the brower to go into total full screen mode, the wondow size changes and some things loose their apropriate position.

    Is there a way to detect when someone changes the browsers screen mode via alt-enter or a menu and auto correct things as it clearly did when starting up?

    This is NOT going from non-"full screen" to "full screen". These are two varients of "full screen"

    make sense?

    Yeah, I wasn't saying any of this was difficult to do with events (invulnerable while flashing)...I've done it countless times in several authoring systems. BUT, with the addition of "is flashing" , it will require far fewer events AND one less variable to get the job done. And sense getting the job done as quickly and as easily as possible is the point of Behaviors, thats why I requested it.

    Adding the ability to set the alternate "appearances" of the flash to diferent blitting modes would allow for greater variety and usefulness of the flash behavior, while keeping it still super simple to use.

  • Hey, that IS Awesome! thanks for the info.

  • How big are your animations (images, number of frames)

    It sounds like you're just using an unrealistic number and size of frames to get a good frame rate.

    However, once the Spriter plug-in is ready for Construct, this will help people avoid this issue. :) But you'd have to recreate your animations with Spriter...

  • Has anyone found promising wrappers for Mac or Linux so that we can eventually distripute our Construct games as native apps for those platforms?

    Tokinsom,

    The discussion about using frames of animation for flahing was specifically for solid color flashing, and NOT invisibility flashing.

    The whole point of behaviors is to reduce the need for events. The whole point of Construct is to reduce production time and let people spend more time and energy being creative with the least programming grunt work.

    I'm glad Ashley is making the already useful Flash behavior drastically more useful. Saving our time and effort so we can make better games faster ad with less events is never "entirely unnecessary"...in the same way that Construct is not "unnecessary" because we have C,Java, Action Script, Basic etc.

    Hi Ashley,

    Thank you so much! This will really make temporary invunerability super easy to handle, less wasted events and variables. You rock!

    for a fully animated platformer or fighting game player it would be a massive waste of vram and file space to have flashing versions of every animation etc...AH HA! How about flashing between two render modes! Like you can designate: appearance 1 and appearance 2 instead of just "visible" and "not", and each appearance could be set to either invisible or any of the current rendering modes (ink effects)

    That would be incredible!

    Hi Constructoids,

    I think the following two conditions would make the Flash Behavior super-awesome:

    1) Is flashing

    2) Has flashing finished

    Presumably, the runtime already knows this info, but we construct programmers can't check these conditions. Then we wouldn't need to use multiple additional events to count down a variable to keep track of when the player is no longer invulnerable etc.

    Lastly,

    I and many others would LOVE it if we could choose to flash either to invisible OR just a solid color... just by using the sprites current alpha channel and replacing all color data with a specified color.

    Pretty please...... :)

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Mike at BrashMonkey

Member since 16 Oct, 2010

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