Mike at BrashMonkey's Recent Forum Activity

  • No idea how to tell if my vista OS is 32 bit...

  • No, I've not yet gone that far. :(

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  • WOW. I've installed three times, it never shows up., I even completely uninstalled Construct 2 first,. then installed this new build, the option exists ONLY in the events for the browser object and not in the drop down as in your screen shot!

    Anyone else have the same issue? I'm running on windows vista.

  • yup, they're not there..I'll reinstall again and reboot.

  • Yeah, the freaky thin is its in the browser object under events, when requesting full screen mode, but NOT in the drop down list under project porperties> full screen mode. i'm confused!

  • Thanks, Glad to help. It's strange though, I installed this new build and cant find the letterbox settings! What am I missing? I though it would be in the "Fullscreen in Browser" drop down list, but its not. :(

  • A trick I used was to actually use a sprite the shape of the screen (which I was also using for a custome fade out of levels)which I'd placed many image points in, each image point was the place to put a part of the hud or UI. And sense this fade sprite always automatically scales to match the new screen size, my stuff always stayed i nthe same position. (I had an action..Every tick- place object A at iumage point A etc.)

  • Amir, you might get more people trying if you explain what it does. I had to Gooogle it to find out.

    I think the relative lack of response is because a lot of people aren't really interrested in benchmarking in the first place, and those that are likely wont have much to say about it...its not like a game where theres a lot of room for feedback or praise for creativity etc.

    Its very cool you made a fully functioning app.

  • I found a solution, BUT is this or is this not a bug (see my original file at the top of the thread)

    My solution was to create an invisible sprite anchored to top left and another anchored to bottom right, and then instead of using "window width" I used (bottomrightAnchor.x-topleftAnchor.x) and instead of "window height" I used (bottomrightAnchor.y-topleftAnchor.y)in my equations for width and height of the border sprites.

  • Hi C2 Help,

    Unfortunately thats no help at all.

    Did you look at my file? I know about the browser object and already have my game set to full screen with scale. Thats NOT the issue! The issue is I want a black frame around my game "screen" for the purpose of keeping the amount of visual game level the same no matter how anyone stretches their browser window.

    Please take a look at the file I posted to see what I mean...and while running it, stretch your browser window to be very short and wide, or very tall and narrow to see how it doesn't work properly in those conditions.

  • Hi everyone.

    I'm trying to create a solution for keeping the screen the same exact aspect ratio (for a game set to full screen-scale), no matter what the user does to the browser window size or shape, and no matter what their screen resolution.

    Here's what I've got so far:

    http://www.brashmonkeygames.com/brashmonkey/temp/windowsizeBug.zip

    What I've got so far works for the most part, but it breaks when you shrink either the width or the height of the browser window to very small sizes.

    It seems to be that for some reason, at this point, the "window size" and "window height" values break. I've found mention of these returning fualty values, but I dont see that its been officilally decleaird a bug.

    Anyone got a solution?

    How about an automatic checkbox feature for "fullscreen-scaling" that automatically creates such a border and lets you set its RGB? That would be really nice. This is something MANY people will want...especialy becuase it will make developing for cross platform much easier in this regard.

    thanks.

  • This is looking awesome. I hope you get the help required to finish this awesome exporter!

Mike at BrashMonkey's avatar

Mike at BrashMonkey

Member since 16 Oct, 2010

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