Again, I dont think you are understanding what I'm talking about.
So, you don't mind giant wasteful areas of blank space around each frame of each animation, hogging precious load-time and resources..hurting your frame rate etc?
Ideally Construct2 would have a project-wide "crop aLL frame images to remove unused space" option that users could use once when the game was finished in order to optimize WITHOUT ruining any image point locations OR collision shapes.
It is rediculuosly simple math to keep the correct position for image points and for collision shapes while cropping. That is no excuse.