Mike at BrashMonkey's Recent Forum Activity

  • BluePlaze,

    Thanks for hte kinds words on Spriter. Right now the work being done on Nnar is all concept and game art.. but not the engine as of yet... The game in question is for a client of mine. (dayjob) Thats all I can say about it until the game is released. ;)

    Thanks for mentioning dt.

    wretchedshark

    Thans very much for the useful link.

    cheers,

    Mike

  • I looked at some options and see there's a function to compare the "time". I assume this would be the ideal way to regulate events to make them happen at very percise intervals. this right?

    That still leaves the issue of animation speeds and movement speeds...is there a simple way to insure they don't vary greatly depending on browser and computer speed (FPS)?

    Thanks

  • Hi,

    I'm working in a game which will run at drastically diferent frame rates depending on which browser the player uses and how good their computer is.

    I noticed even events set to run every X seconds are actually based on Frame Rate. Is ther eany way to overcome this situation and make things happen at specific intervals instead of being frame-rate dependant?

    thanks

  • Hi Everyone,

    I'm making a running game with an infinitely looping environment.

    The way I'm making the environment infinitely loop is to instantly teleport the Sprite that the scrolling follows to x coordinate 400, while simultaniously teleporting all game sprites 1 screen width back as well using "for each" to make sure it all happens hopefully before the next screen draw.

    It works ALMOST perfectly, but there's a split secong graphical glitch, especially noticeable on the player character, but also some times part of the background made with sprites (which aren't being teleported). This graphic glitch is NOT the sprites simply not being in the new spot yet and therfore being invisible for a split second.. It's hard to see exactly what its displaying, but it almost seems like its displaying enlarged versions of the sprites or something like that.

    Has anyone else come across such a problem?

    Yes, my graphics drivers are up to date.

    thanks

    Mike

  • You're going to need to supply a lot more information abot your game.. what screen resolution, how many objects on screen, etc etc.

  • Fantastic Plug-in SirG! Thanks for making it.

  • Hi Ashley,

    Please don't close this thread. I also notice an odd flickering of a sprite since build 103. A lot of us can only use Construct2 on our free time so sometimes it can take a while for a user to be able to create a simplified project file which demonstrates a bug. Keeping this post alive lets us discuss the bug and hopefully we can figure out the exact conditions to reproduce it.

    I suggest instead of closing threads like this, just remind us until the bug is reproducible you can't do much about it and leave it to us to report to you when we finally figure out how to reproduce it or at least have a simple project file which sows the bug.

    -Mike

  • I third. Great and simple idea. :)

  • You'll hear it here first, and soon ;) As the plug-ins get a little more developed we'll list them directly at BrashMonkey.com. The whole website is getting overhauled atm as well, so we're not up-keeping the current one very much.

  • To clarify a few things, the point to Spriter is its specifically for making animations for games. This will overlap into game related data such as triggering variable changes, sound effects, placing collision rectangles,image points etc.. all at any key frame(s) in a very natural and visual manner. (once these features are implimented). The other hugely important point to Spriter is it can save out actual animation data, which can then be used in a game engine to recreate the tweened animations using just a tiny bit of data and the original "body part" images. This can save insane amounts of file space and ram, allowing you to fit drastically more animations (and all perfectly smooth and tweened) as compared to using full frame sprite sheets etc.

    There will also be a super easy "character map" system, which will allow you to swap out images with other images on the fly, to super easily and efficiently create character variations (like changes in weapons and armor etc.) at runtime in your game.

    Of course, to do this, you need a plug-in for your game authoring system of choice (mine being Construct 2!) to allow for the actual replay of Spriter animation files.

    One such plug-in is being worked on For C2! Edgar will post about that shortly!

    One last note. Spriter is still very early in its development so its useability will be getting drastically improved over the next several weeks. If theres a feature you really want to see implimented or changed, please let us know in our forums at http://www.brashmonkey.com/forum

    Cheers,

    Mike at BrashMonkey

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  • The http://www.brashmonkey.com website has a contact us section with our email adresses. Theres also the official Spriter forums which you can also find there. There's also the Kickstarter page for Spriter, the facebook page for Spriter and private messages in this forum if for some reason the others don't come to mind.

    Yes, Spriter is still early in development.. Over the next 4 or so weeks you should really see a lot of the missing features appearing.

    Please post any specific feature requests or bug reports in the Spriter forum.

  • Just in case you missed the post by Renita. Here's the latest gameplay footage for a game I'm helping her create using Construct2! PS, Construct 2 also features prominently in the Kickstarter campaign!

    Subscribe to Construct videos now

    just 5 dollars reserves a copy of the game and 55 dollars or more gets you the entire Conscruct2 project file of the entire game once its finished, which you could use to make your own platformer game.

Mike at BrashMonkey's avatar

Mike at BrashMonkey

Member since 16 Oct, 2010

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