birdlantern's Recent Forum Activity

  • This is a game / musical instrument developed in Construct 2.

    You can read about it and play it here...

    Banquet of Souls

  • Thanks guys -- that's what I suspected. I reckon theres a lot of potential for designers to use it to at least prototype the basic visual and interactivity elements though...

    maybe one day -- when the divide between games and websites is well and truly demolished :)

  • Hi guys,

    This may seem like a silly question to web-design gurus, but I'm curious as to the limitations of designing full websites in Construct 2.

    As a graphic designer, this would be a brilliant way to layout everything exactly as it should be, and get all kinds of audio-visual interaction designs happening smoothly.

    If I built a whole site in Construct 2, what would be the technical limitations? I'm thinking of things like:

    -search engines

    -embedding content like videos etc

    -forums

    -e-commerce, etc

    Cheers!

  • Thanks guys - as long as it looks ok generally then I'm happy

    I'm using Firefox 11 and Mac OSX 10.6

    Also Firefox 11 and the latest Chrome on Windows Vista

    both Mac and Windows were about the same -- not extreme tearing, but noticeable. I've seen other platform games in the Scirra arcade running with no noticeable tear at all, so I was wondering if I'm doing something wrong?

    I noticed that when I start using larger PNGs the tearing becomes much worse.

    **update** I've just tried Chrome on Mac OSX10.6 and it's perfect, no tearing. So it looks like a combination of my old PC and of Firefox causing minor issues

    Thanks guys! Love your work Ashley!

  • Hi folks,

    I'm prototyping some basic platformer ideas, and I'm getting a fair bit of screen tearing (I think that's what it's called). Have a look here...

    dl.dropbox.com/u/20694757/blendedGarden/index.html

    I'm using .pngs for all the foreground and character images -- maybe this is contributing to the problem?

    Is there a way for me to improve performance in this area? I've tried Windows, Mac, Firefox and Chrome, and all pretty much the same.

    Cheers

  • Awesome -- web audio API will do everything I need by the looks.

    There's so much potential to make amazing game / instrument cross-overs like Electroplankton in Construct 2

  • Awesome news :)

    How will they work -- will they be predefined effects whose parameters can be controlled in Construct2, or will we be able to design effects from the ground up (with something like Pure Data or Supercollider) and incorporate them in to Construct 2 (and then control the parameters in real-time.

    I understand if it's too early to say, but it's an exciting prospect!

  • No probs thanks Ashley -- that said, the whole Construct project is brilliant. Great work!

  • I'm looking to build instruments -- so runtime effects would be absolutely necessary.

    What about Pure Data maybe? Patches from Pure Data can be exported as libraries I think

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  • Can anyone forsee a way to implement audio effects?

    Something like integrating Supercollider or VSTs ?

  • The construct classic features of positional audio ("play resource at object", "set listener", etc)...would be awesome. I know there are HTML 5 issues with audio, so hopefully this isn't out of the question.

    Also, I notice occassional clicks if I have a lot of sounds being triggered. Is there a limit to how many of the same sound can play simultaneously?

  • nice work Construct folk - I'm hanging out for audio!

    Then, Max/MSP for Construct

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birdlantern

Member since 12 Oct, 2010

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