Thanks a ton, Dave (and my anonymous pm tester!). I'd love to get more people on board to give things a go so the game can have a good first impression when it goes live.
As far as progress goes, I built a shop for players to buy in-game items (with in-game currency, though real-money microtransactions are also available). I also have the game over screen up and running. I'll go ahead and take this opportunity to explain how some items work in the game;
There are 6 collectible items.
Small potion, does some healing
Large potion, more healing and can revive you upon death.
Shield, temporary invincibility
Crystal, used as a quest item, trading, and a few hidden uses that will come later
Queen key, used to open major doors in the game, can be earned through quests or purchased from a shop
Silver, in-game currency, is earned from making deliveries and through the storyline.
All other items go into one of your 4 inventory slots. These are deliveries, though occasionally they are delivered to a location instead of a person. You begin the game with one storage slot available in your bag. The others can be earned in-game or bought with real money. You'll also be earning increase in maximum health. You begin the game with 5hp (stamps).
Now you may wonder why there is health if this is not a battling rpg. Just like many games, the environment can cause damage and in Courier, it will be a big opponent. This shifts the gameplay to that of avoiding things and solving puzzles and removes the need for grinding for experience.
Things are going on-track for the May 24th closed beta. Once that beta has reached a sufficient point, the game will be open for playing completely free, though you are able to use real money for conveniences or help.
I hope you might be willing to share the game with your friends once it is out. I really believe it can become a strong showcase for what C2 can do.