C-7's Recent Forum Activity

  • Thanks! I forgot to tell you I already did that, it works perfectly

    Thanks a lot!

    Hah okay good! I look forward to what you make with it!

  • There is no difference other than you having a harder time in the editor from placing your tilemaps on different layers or on the same. Putting them on different layers or the same doesn't change rendering or anything. Tilemaps aren't some huge cpu or gpu hog or anything, either, so don't be afraid to use more than one. I'm pushing far more than that in Courier.

  • Just off the top of my head, do you have pixel rounding on?

  • jucelio It's really simple. Here is a quick demo.

    import an image capx

  • This thread sounds awfully similar to what you're trying to do. See if the guidance in there helps you out.

  • It shouldn't be much of an issue. You aren't targeting mobile, are you? All bets are off with mobile, but with pc you'll be just fine. I have a ton more than three layers in my game.

  • Wooow! This is really amazing...so many different effects and landscapes! Great job!

    Thanks! I look forward to showing off more soon too

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  • Something like this generally is best done with 3 layers. One layer for things always over the player, one for things always under, and one for objects that can change (adjust their z order based on y position).

  • Seriously impressive visuals here.

    Thank you! The game's taken a lot of work!

  • The new trailer is up! Check it out now!

  • Great news! I have a new gameplay trailer for Courier out today! Check it out!

  • The only difference I've noticed is the first time a positioned sound is played, any game will hang for just a moment. After that, no troubles or anything, but the first one will cause a brief pause (or it has for multiple games for me). I just play a silent sound once at the start of the game before anything is visible to account for this.

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C-7

Member since 9 Oct, 2010

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