RhapsodyInGeek's Recent Forum Activity

  • Not sure what you mean. Are you asking how to make each level use the same event sheet? Or just how to include a general purpose event sheet into another one so you don't have to duplicate events? Or something else?

  • Worked like a charm! Fantastic! Thanks a million!

  • You do not have permission to view this post

  • I don't know if I mentioned this yet Rex, but your Sprite Bank was a godsend for my last game and likely will be for my next as well. So thanks a ton a ton a TON for this! <img src="smileys/smiley4.gif" border="0" align="middle" />

  • I'm having a problem with delta time in the Awesomium export I think. I only say I think because I'm not positive, and I put this in "How Do I?" because I don't know if it's a bug.

    I initially had a "Wait" action in the events, but for some reason the EXE export would just skip right by them really quickly, though not instantly, and it would bypass the "On Audio End" trigger. On the HTML5 version it plays through the splash logos just fine and the "On Audio End" trigger does trigger just fine, whether testing or playing online.

    Here are the two different versions:

    Happiness! Demo HTML5 Version

    Happiness! Demo EXE Version 25MB

    The first one will play correctly, the second one is screwy. The events are laid out the same. Right now they're using a private variable on the splash logo called timer that every tick is set to:

    splash_logo.timer - 1 * dt

    Before they were just using the "Wait" action.

    I feel like it's a bug, but I don't know if it is. I haven't experienced that issue elsewhere yet on the EXE export, but I may have just not have noticed elsewhere, too.

  • Updated original post with image in question.

  • Well you can find the logo pretty much everywhere on the site. <img src="smileys/smiley17.gif" border="0" align="middle" /> Besides, it'd be impossible for them to try to make a logo for every resolution and art style.

  • Maybe take down the X coordinate as variable "StartTouchX" of the touch on the touch trigger, then have a second variable as "EndTouchX" and update that every tick until a "touch end" is triggered?

  • Not sure what you're trying to do to be honest. Could you post some sort of visual example (a screenshot of what happens and an image of what is supposed to happen, or a capx)? I'm not sure what you mean by "nothing shows up", but it's definitely possible to have multiple scores for multiple characters and to display a score unique to each character.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Private Variables and Instance Variables are one in the same. You set them up in the object's properties after clicking on the object you want to add them to. This is by default on the left side of the screen.

    You'd do well to go through the various tutorials packaged with Construct 2. They teach you almost everything you need to know.

  • You'd want to use a combination of WebStorage and Array. Basically, all the in-game stats can be easily kept track of via an array object, then when it comes time to save you can save it all as a string in WebStorage. Here's a really good tutorial on it.

    http://www.scirra.com/forum/saving-and-loading-an-array-to-webstorage-capx_topic50970.html

    That tutorial is as basic as you're going to get with what you're asking for, and it's the best tutorial for it, too.

    One thing to keep in mind: it saves everything as a long string, so when it gets loaded back into the game data array all your integers become strings again, so any time you call a variable from the array and expect to use it as a number, remember to use the int(x) or float(x) System expressions to stay on the safe side.

  • One option is turning all of those objects into global objects. They will persist from layout to layout. Just don't spawn them more than once without destroying any unwanted instances first.

    Another option is to forgo pinning in favor of setting each piece to a specific image point on a larger body, and reloading the objects that way on start of layout. Of course, you can also use a combination of the two.

RhapsodyInGeek's avatar

RhapsodyInGeek

Member since 3 Oct, 2010

Twitter
RhapsodyInGeek has 1 followers

Connect with RhapsodyInGeek

Trophy Case

  • 14-Year Club
  • Email Verified

Progress

15/44
How to earn trophies