RhapsodyInGeek's Recent Forum Activity

  • I provided 2 screenshots actually. They're also OneDrive links.

    It's interesting because testing it out on my Surface I don't seem to get the issue, but on my PC with the dedicated card I do. It's a bizarre issue and no amount of updates seem to resolve it.

    Also, it's typically frowned upon to modify the stock Scirra stuff.

  • Problem Description

    Objects will visually skew and partially disappear the farther from coords 0,0 they are if there are any objects that have an effect applied to them. Their actual locations, sizes, and shapes are accurate when attempting to select them, as indicated by the blue bounding box highlighting of a selected object. This only occurs in Layout View and only after a certain number of objects are on screen. The issue disappears when setting Preview Effects in Project Settings to No. When in Preview mode, everything appears correctly.

    This occurs on the most up to date AMD, NVIDIA, and Intel drivers, as also reported in these threads.

    https://www.scirra.com/forum/items-skew-and-disappear-in-editor_t185798

    https://www.scirra.com/forum/r238-objects-are-disappearing-during-zoomin-out_t183194

    Attach a Capx

    OneDrive link

    https://1drv.ms/u/s!Atvbm976TQtmg4JUtymrz1w9ldErMg

    Description of Capx

    Capx is 1 layout, no events. Several Sprite Font with the Scirra Adjust HSL effect applied to them are placed on a layout along with some 9-Patch and Sprite objects that have no effects applied. As you delete objects the issue begins to clear up. This only occurs in Layout View with Preview Effects set to Yes. When Previewed, the issue does not appear at all.

    Steps to Reproduce Bug

    • Create a Sprite Font object
    • Add an effect to it
    • Copy the object several times over until skewing occurs
    • Add any other object. No effect need be applied, although further distortion/clipping can occur if any effect added
    • Setting Preview Effects in Project Settings to No, deleting enough Objects, or removing all effects will remove skewing
    • Preview Mode will not display skewing / distortion / clipping

    Observed Result

    Layout View Screenshot

    https://1drv.ms/i/s!Atvbm976TQtmg4JSOQw4jhvV-FYiRQ

    Preview Mode Screenshot

    https://1drv.ms/i/s!Atvbm976TQtmg4JTQrA_EY4eDyWH8A

    Expected Result

    Effects should be able to be previewed in Layout View without visual distortion / skewing / clipping as in previous versions of Construct 2.

    Affected Browsers

    • Chrome: (NO)
    • FireFox: (NO)
    • Internet Explorer: (NO)
    • Issue only occurs in Editor Layout View

    Operating System and Service Pack

    Windows 10, Version 1703, OS Build 15063.540

    AMD Radeon RX 480, Radeon Software Version 17.8.2

    Construct 2 Version ID

    Construct 2 r246 (64-bit)

    EDIT: Proper Capx posted

  • Problem Description

    When in preview mode, whether testing in NWjs or Chrome, built in "Replace Color" effect does not display. When exported to NWjs or HTML5 or previewed in Microsoft Edge and Internet Explorer, "Replace Color" effect functions as expected.

    Attach a Capx

    https://1drv.ms/u/s!Atvbm976TQtmgr4fJYYWiWPvONxasQ

    Description of Capx

    Displays sprite with Scirra's "Replace Color" effect applied. Source color is dark grey outline, replacement color is a light blue. Button toggles effect off and on.

    Steps to Reproduce Bug

    • Apply "Replace Color" effect to any sprite
    • Preview in Chrome or NWjs
    • Export to NWjs or HTML5

    Observed Result

    Effect does not display in preview mode for Chrome or NWjs. Functions properly on export.

    http://bluekeygames.com/replaceColorTest/

    Expected Result

    "Replace Color" effect should display properly in preview mode for Chrome and NWjs as it does on export or in Edge/IE.

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (untested)
    • Internet Explorer: (NO)
    • Edge: (NO)

    Operating System and Service Pack

    Windows 10, 1607

    Chrome 57.0.2987.133

    Construct 2 Version ID

    r243

  • Thanks a ton!

  • Sorry to necro, but I was wondering if anybody saved a copy of this? It's no longer on R0j0's Dropbox.

  • I was about to post about this bug with a capx. Seems as if it still exists just as this post describes.

  • Really cool effect. May have to pick this up soon!

  • This is seriously cool stuff. Nice job!

  • Of course it's your fault that you were unclear with your request and vague with your intent. It's also your fault that you're using 4k textures. Very silly and an unnecessary waste of memory. I highly highly recommend reading Ashley's blog post on that.

  • Can also confirm.

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  • I think, people are trying to overthink this or being stupid.

    Absolutely no need to be rude. You could have left it at people trying to overthink it, or probably underthink. You were also pretty unclear. That said, I tried to figure it out anyway since it might be something people would like. I noticed there was no easy way to do it through layering and blend modes, but since the inverse effect already existed I just used it as a base.

    The Effect

    Demo

    Example Capx

    You may also want to reconsider using 4k textures. Check out this post from Ashley:

    Remember Not to Waste Your Memory

  • Do you have any examples of what you're trying to achieve? The only description you gave was "a simple mask that inverts colors" and the inverse effect does exactly that. I think you need to be more specific.

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RhapsodyInGeek

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