RhapsodyInGeek's Recent Forum Activity

  • You can set the default health to 0 but if you place a few objects in the layout you can change each object's variables to something different than each other. If you spawn an object via events, you just need to place an action in the same event block telling the object to set its health and it should only pick that freshly spawned object and not effect the others in the family.

  • I like this method:

    On Left Mouse Button Down

    --> Set Angle of Motion = round(angle(object.X, object.Y, mouse.X, mouse.Y) / 90) * 90

    If you wanted it 4 way, it'd be 90 (90 * 4 = 360). If you wanted it 8 way, then you'd change 90 to 45 (45 * 8 = 360). It will go to whatever the closest angle is. Then I like to do:

    If Moving

    Compare Object.8Direction.Angle of Motion = 0

    --> Set Animation Walk Right

    Compare Object.8Direction.Angle of Motion = 90

    --> Set Animation Walk Down

    Compare Object.8Direction.Angle of Motion = abs(180)

    --> Set Animation Walk Left

    Compare Object.8Direction.Angle of Motion = -90

    --> Set Animation Walk Up

    There are more ways to do it, but I like that method well enough.

  • Classic didn't have variable jump height stuff out of the box, but the same methods used for it in Classic can be used in C2. Basically, on release of the jump button while jumping you can set VectorY to something like JumpStrength / 2 or -100 or whatever to kill the upward momentum. Works pretty swell.

  • Fantastic! That did the trick nicely.

  • Unfortunately, unless I use a trigger once, a For Each won't work, because it will just add 1 every tick, but I need it to run dynamically so it can detect when a MOB becomes happy, unhappy, or dead.

    A workaround would be to place the "add 1" as trigger once actions in each MOB's happiness handler. A "countmatching" action would give me far more control though. Feature request?

  • What's a good way to count only specific instances based on PVs that I can send to a Global?

    I thought I'd try

    For Each MOB

    MOB.happiness >= MOB.maxhappy

    --> set global : happyMOBs = MOB.Count

    However MOB.Count doesn't pick the instances I intended to pick, instead counting every instance, whether the MOB is happy or not. How sad.

    Open to suggestions!

  • The point of the thread is clearly stated in the original post. They're just trying to find out if there is any interest in the US based developers in the Scirra community to put their games and such onto the Windows 7 marketplace and, if there is, to find a way to make it easier for us to do so.

    John (the MS rep) has already stated that he is only able to work with people living in the US right now. It's not his call, and it's understandable why Microsoft would want to start off with just the US for now, and then branch out to other countries afterwards if it proves successful.

    The ones you should be mad at are us US based Construct 2 users if we don't make a big enough case for Microsoft to follow through with Construct 2 support! <img src="smileys/smiley17.gif" border="0" align="middle" />

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  • Fimbul eyeliner

    It's not about segregating users. It's about profits, policies, legalities, so on and so forth... But it's never about segregating users. It does a company no good to segregate without reason. Your frustration is understandable, but it does no good to take it out on someone who can't control it.

    john

    I'm a US Construct user, and am working on a game that I intend to support mobile with. I can say that I'd definitely be interested in releasing any mobile games to Win7 marketplace, but I'd also have to echo the previous sentiment about Microsoft's support for WebGL. A drop in speed is always detrimental for any action games like platformers and racing games and so on. It'd be interesting to know how Microsoft plans to improve performance for that area of HTML5 gaming.

    I also am wondering about the percentages and pricing and such. I don't have any apps in the Apple store, but I have a couple albums in iTunes and Apple likes to take a generous cut of the sales and they largely control the pricing. I was wondering if Microsoft's policies are available for public viewing or if that's a non-disclosure thing you can only know after submission to the Win7 store?

    So yeah, top concerns for me are performance and store policies for our games.

    I think it's safe to say we do appreciate your interest in our community and Ashley's great game creation kit!

  • That's really fantastic news! I already paid for a license, but I think I'll pitch in some more next paycheck. <img src="smileys/smiley1.gif" border="0" align="middle" />

    Seriously, congrats! I hope you exceed your backer goal!

  • Might be easier to either hit me up in PM's or on Steam. I'm on here and that way more than I am on Facebook.

    My Steam id is TL22. You'll know it's me if the icon is a little guy in a red shirt and blue jeans that isn't Mario.

  • Sorry about the lack of commenting in the events. It's actually quite simple once you understand what's going on. And don't worry, your english is fine enough for me.

    You can use the default behaviors in Construct 2 to accomplish this, by the way. All you need are 2 sprites and an array.

    I updated the capx with comments (although bear in mind it's like 2AM where I am and I am tiiiiiiiiiiiiiiiiiiiiiired). Hope this helps!

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RhapsodyInGeek

Member since 3 Oct, 2010

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