RhapsodyInGeek's Recent Forum Activity

  • Just a small quick one. Seems that when trying to rename image points. If using the letter "I" the renaming process is overridden by the shortcut key to add a new image point. Doesn't seem to affect any other letters or numbers, just "I".

    Found it out when I was trying to rename an image point to "item". It kept creating image points over and over. <img src="smileys/smiley17.gif" border="0" align="middle" />

  • Whenever I make topdown animations, I never think in terms of forwards or sideways. It's always in terms of north, south, east, or west. As a heads up, an angle of 0 in Construct is always facing east, and if I remember correctly it likes to read the angles back as this:

          -90

    180        0

           90

  • I mean, I know I give some pretty poor examples, but I'm not usually this lazy! <img src="smileys/smiley17.gif" border="0" align="middle" />

  • It largely depends upon how your game is programmed, global variables and global objects being the big important bits. You need to make sure to reset those before you go back to your first layout.

    It also depends on what you want to reset to in your game. Do you just want to restart the level? Do you want to go back to the title screen? Another menu? This will also affect how you go about programming a reset function.

  • Right. Like I said, it's not an important feature, but it'd be useful to have.

  • Let's say you want to be able to charge key presses, no matter what key is being held down, and then release that charged key press. It'll keep track of the charge time in a variable, and then you can call that charge time in any other event farther down the line.

    Another use might be in dialogue systems, where in order to hasten the write speed of text you could just hold down any button or key, and release whatever you held to let it return to normal write speed. It would save having to make an endless OR block with each possible key.

    I'm sure there are other uses other folks could come up with too, but that's the train of thought that prompted this suggestion. I figure since it's just a couple variations on the other conditions it probably wouldn't be a big deal to implement, and it would add even more flexibility for such "small" features.

    When might you use it?

  • Just thought of a useful little condition that could be added. The Keyboard object has the ever useful conditions "Key is Down", "On Any Key Pressed", "On Key Pressed", "On Key Released", but it'd be most excellent if the conditions "Any Key Is Down" and "On Any Key Released" could be added.

    Just a thought for a future build! <img src="smileys/smiley2.gif" border="0" align="middle" />

  • I like to invert expressions myself. Like

    +Player is on floor

    ++Player is moving

    ----> Set animation to "walk"

    ++Player is not moving

    ----> Set animation to "idle"

    That's the method I use, and variations on that theme. Never have any problems with it.

  • Depends. Are you using a global variable or an instance variable assigned to the player character? In any case, the action you would want is "Set instance variable" or "Set global variable".

    If you don't know how to create those or where to find them, I would highly suggest going through the Getting Started Tutorial first. Also, the Manual holds an incredible wealth of information on all the features of Construct 2.

  • This is a pretty cool game. Only things that really bug me are some parts of the stages you need to know ahead of time what's the obstacles are, making the deaths in those spots feel very cheap. It's not generally good game design to have players lose through no real fault of their own. You should allow players to have a little time to know what they're getting into, to allot them enough time to react, rather than having to know the layout by heart. The other thing that bugs me a bit is how sluggish jumping feels. That one might just be a personal preference thing though.

    Either way, I do like this a lot. It's really cool, and I look forward to more updates! Soundtrack is kickin'.

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  • I'm just glad it was found! Thanks for the update! <img src="smileys/smiley4.gif" border="0" align="middle" />

  • So I ran into a problem where all of my games stopped working when attempting to play them. I'd try to test them out, but I'd get a blank screen. I'd upload them to dropbox and same thing.

    After some experimentation and a little luck, I've narrowed the problem down to Event Sheet Includes.

    Capx!

    Include Sheet Bug

    Try to test it out, and you get a blank screen (if the game's fullscreen mode is set to 'off', it shows the gray border with just gray inside). If you go into Event Sheet 1 and delete the Include Event Sheet 2, another test attempt will show that the game runs fine.

    This is probably pretty problematic for complex games. <img src="smileys/smiley17.gif" border="0" align="middle">

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RhapsodyInGeek

Member since 3 Oct, 2010

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