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> The difference is that developers of said engines / exporters, native or otherwise, are working to fix those bugs, acknowledge them, provide timelines for fixes, etc. C2 tells you to 'hope for a brighter future' and some sort of Messiah like Intel or Ludei because they themselves are unable to do anything, given their setup.
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Intel XDK have been very good with their feedback handling, they have given estimated timeline for fixes and have delivered. Currently its able to handle large complex games, audio issues are fixed, screen orientation fixed and its improving quickly.
Certainly its true, Ludei have been left wanting.
And maybe Intel will be the solution. Maybe not. We're still not there yet, for me, I have a well-done, optimized, polished mini-game done but publishing is not possible at the moment because of remaining bugs. So again, your assertions that things are fixed are not really relevant to me. And because of that I wouldn't even dare think to start a serious project in C2 for mobiles.
I was actually originally hoping to port the MOBA-style combat engine I built in CC to C2, but it's a big project and given my mini-game doesn't perform, I don't wan tot invest the time. Instead I started porting it to unity.