Rollendice's Recent Forum Activity

  • > I might be stupid, but if the nearest sprite for sprite1 is sprite2, wouldn't the nearest sprite for sprite2 be sprite1?

    >

    In this picture it is, but not everytime.

    1------2---3

    Closest to 1 is 2, but closest to 2 is 3.

    Rollendice We also cant know why, if we dont see the code. Possible your sprite picking is wrong.

    Thank you for clarifying that image.

    I've attached an image of the code, I did some more work on it and now one of the nodes seems to work but only that one. If I interact with any other node, the main node just sends a spoke over to it rather than the nearest node sending one to it's nearest relative node.

    it's confusing me haha.

  • I've figured out how to make a node locate the nearest specific sprite to itself and draw a line between the two, but now I can't figure out why the 2nd sprite won't spawn another spoke and follow the same process.. I created two lightening spokes, one for the main spoke and one for the second so it would only spread two spots.. but it's not working.

    I've attached an image for the goal. Can anyone help?

    thank you!

  • I know C2 comes with a top-down shooter example for the online multiplayer function but I was wondering if anyone has made a SIMPLE online multiplayer platform.

    What I want to make is exactly the same thing as the multiplayer example, minus the shooting and health, but using the platform behavior.

    I took a little bit of time to modify the top-down example, removing the sprites and replacing the directional behavior with platform, but I don't think I have enough experience to make it work just yet.

    Anyone have an example?

    Thank you!

  • AWESOME!

    I'll have to take a look at the events later but this is what I'm after.

    Thank you!

  • something like this?

    I'll have to check this out when I get back on my production computer. You wouldn't happen to have a demo would you?

  • I don't know if it can be done like you want to, playing the animation forward and then backward. You can however create two animations using the same frames. One animation for the flower opening and another one for the flower closing.

    Then whenever the player interacts with the flower overlapping it or not you just change the animation it should be playing.

    Awesome idea! I still don't get how I'd make the 2nd animation play if the overlapping sprite leaves the active area though..

    I might play with boolean instance variables or something for "on/off" switches in the animation functions.. never thought of that.

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  • Thinking about button effects and wondered if there was an easy way to play an animation forward when the mouse or something is overlapping and then when it leaves the overlapped area the animation plays backwards to stop at the original frame.

    Think of a flower blooming on rollover and then when the mouse leaves the flower curls back up in to a bud..

    thank you!!

  • I have a few ideas, specifically UI related, and they seem like they'd be easier to accomplish if I could somehow group the buttons together and spawn them as a group. I thought somehow the families function would be what I wanted but it wasn't. I need to wrap several sprites together and be able to spawn the unit at once..

    Is there an easy way to do this? or will I have to spawn something that spawns other things at image points :/

    Thank you!

  • pinball on collision with bouncer things in a pinball machine

    > pinball apply impulse at angle(pinball.x,pinball.y,bouncer things in a pinball machine.x,bouncer things in a pinball machine.y)

    I never thought I could love a little Stain so much right now

    Thank you so much! I'll try this out when I get back to my work computer.

  • Woohoo! First post haha.

    I wanted to make a simple game with pinball type physics and I was wondering if anyone knew how to make the physical object "pinball" bounce off of something with opposite physical force, like the bouncer things in a pinball machine.

    Sorry for the noob question..

    thank you!

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Rollendice

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