Rollendice's Forum Posts

  • Is there a way to automatically post to twitter or Facebook? Specifically a screenshot?

    I Imagine there's something that allows a user to take the canvas snapshot and then post it to twitter or facebook, but I wanted to work on something that automates this process and just posts it on click once the user allows the app to do so. Authenticate once, and then allow for automated posts. Is that possible?

    Thank you!

  • I'm not able to test this idea right now, but I thought I'd see if anyone else has experience with it.

    Is it possible or practical to + or - an objects rotation angle based on X and then go a step further and change the size on Y?

    I figure it might be too laggy to make this happen every tick, but it could be a cool effect on drag and drop objects.

    Thank you.

  • Has anyone seen, or know a way to create modular rooms that can be configured at random on load?

    What I mean is, there would be a starting room and then every room thereafter would be loaded and seamless but would have bee arranged at random during the load. This would allow me to prefab several rooms but introduce them at random each time creating awesome replay-ability.

    I have been using a "teleport" type system in dungeons to allow for a sort of random but I really want a linear side scrolling map that looks and feels seamless.

    Thank you!

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  • Please let me know if I need to be more clear.. It sounds so simple but I'm not able to figure it out.

  • When using the tiled background object, the tile map is split up by numbered tiles. If I use tile 1 for grass but want to set it to a dirt tile in position 2 on collision, or set spawned objects to "tile 1" locations, how would I go about doing that?

    I looked through the tiled object properties and it didn't look like I could do much other than set the tile to flipped or something.

  • I've enjoyed watching this game evolve. I really like that trail/movement effect.

    Would you be willing to give me a simple example of how that works? I've been looking for something similar, really like the multi-directional dash but I have yet to see a tutorial.

    Thank you

  • Just use 'Is overlapping at offset' should work all the time. Adjust the offset value to match imagepoint position. You don't really need extra imagepoint to be honest. Or if you really have to, spawn detectors to those imagepoint then pin them. Another alternative would be comparing distance or relative position.

    I'll try that. I want each block to have 4 points of detection but because they will only be detecting overlap by the same block (itself) the code won't be too ridiculous. I'll try tonight and post back what I find.

    Thank you!

  • I'm trying to make a simple detection of a sprites imagepoint overlap, but it's not working.

    The goal is to change a sprites current animation frame depending on what imagepoint is being overlapped by another sprite. The issue is, there is no function that I can find for this.

    I tried using overlap offset and setting the X and Y to the imagepoint but it didn't work.

    any ideas?

  • I've got a few simple apps I want to put on the google market but I wanted to integrate simple full screen ads when the user fails/dies and needs to restart. I've seen this on tons of free apps but I have not seen a tutorial on how to do this.

    I've been trying to use the intel XDK application to compile my C2 apps but I have not been able to successfully create an APK just yet. I need to play around with it some more to figure out what I'm doing wrong. I thought maybe would have a surefire tutorial though that could walk me through the steps, CAPX to APK with ad support.

    Any ideas or links?

    Thank you!

  • Well, I'm not sure 8 direction behavior would be the easiest way to achieve this with. Is there a reason for 8 direction?

    I would probably try to do this with either the Pin behavior, making the sprites simply orbit the node without any particular behavior, or you can try out tanoshimi's for an easy life hack

    The reason I chose 8 directional is because the rotational behavior is only meant to be temporary. So, the units are created and rotate only as a visual behavior but when they are given orders they stop rotating and move towards the commanded checkpoint using 8 directional movement. If they should park on a new node, I wanted them to rotate again though..

  • I thought it'd be neat to make an RTS style game and one of the ways I'd manage "units" would be to have them rotate or walk in a circle around the node that spawned them. basically, a unit is spawned and then begins to walk in a circle around the spawn point until given orders.

    Is there an easy way to set an object with the 8 directional behavior to rotate around an object oncreated?

  • I know there are some quarks with each method of creating APK files from C2, but one thing I never thought of until now is if we can make live wallpapers?

    I don't even know if people use live wallpapers anymore, but I wanted to make an interactive one using C2 and the touch behaviors, but I don't know how that would work.

    Does anyone know of a tutorial or have experience with this?

    Thank you!

  • > I might be stupid, but if the nearest sprite for sprite1 is sprite2, wouldn't the nearest sprite for sprite2 be sprite1?

    >

    In this picture it is, but not everytime.

    1------2---3

    Closest to 1 is 2, but closest to 2 is 3.

    Rollendice We also cant know why, if we dont see the code. Possible your sprite picking is wrong.

    Thank you for clarifying that image.

    I've attached an image of the code, I did some more work on it and now one of the nodes seems to work but only that one. If I interact with any other node, the main node just sends a spoke over to it rather than the nearest node sending one to it's nearest relative node.

    it's confusing me haha.

  • I've figured out how to make a node locate the nearest specific sprite to itself and draw a line between the two, but now I can't figure out why the 2nd sprite won't spawn another spoke and follow the same process.. I created two lightening spokes, one for the main spoke and one for the second so it would only spread two spots.. but it's not working.

    I've attached an image for the goal. Can anyone help?

    thank you!

  • I know C2 comes with a top-down shooter example for the online multiplayer function but I was wondering if anyone has made a SIMPLE online multiplayer platform.

    What I want to make is exactly the same thing as the multiplayer example, minus the shooting and health, but using the platform behavior.

    I took a little bit of time to modify the top-down example, removing the sprites and replacing the directional behavior with platform, but I don't think I have enough experience to make it work just yet.

    Anyone have an example?

    Thank you!