-Silver-'s Recent Forum Activity

  • Once the judging period is over, it does take a lot longer than people think to judge competitions so please be patient! Tom Fulp is the main judge and he's very thorough as well.

    And so many great games to play through. I'm amazed at the number and quality of submissions. Thanks for putting this competition together

  • My submission, uploaded just in time (phew!)

    PLAY HERE

    Arcology is a city-building game, focused on the problem of ever-rising population levels, and the need to live sustainably. By 2030 Arcologies could be financially feasible, though it's still going to be a challenge to manage them. Can you create a sustainable Arcology?

    The main twists to the genre for this game are:

    Population: Rises constantly, whether you want it to or not. That's how the world works. As the Governor of this city it's up to you to provide homes and food for people. Most city-building games only increase population as the player creates new houses, allowing players to freeze population levels at will. If only life was so simple!

    Sustainability: The purpose of an Arcology is to be self-sustaining. If your Sustainability level reaches zero, the Arcology project has failed, and it's game over.

    Connect 4: More or less The vast majority of buildings provide bonuses when built alongside specific other buildings, and you build vertically as well as horizontally. There's a whole variety of different combinations, multiple play styles to focus on, so should lead to a lot of replayability. I'm pretty sure it's impossible to construct every possible building in one play through.

  • > Thank you SO much! Using families solved the problem <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    >

    > Added bonus - I had no idea families had been added to C2! I was still patiently waiting, expecting them to one day pop up in the same place they were in Classic, somewhere around C2's containers section in the left-hand panel <img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing">

    >

    I suggest you to read the manual more often: https://www.scirra.com/manual/1/construct-2

    not saying that with a mean spirit, just families are I think here since.. 2012? ( https://www.scirra.com/construct2/releases/r75 )

    Yep, I've just not been active with C2 before <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz"> Bought it at launch to support the Scirra team, but have been working with Construct Classic up until now.

    Thanks for the link though, I'll definitely be paying more attention to C2 from now on!

  • Thank you SO much! Using families solved the problem

    Added bonus - I had no idea families had been added to C2! I was still patiently waiting, expecting them to one day pop up in the same place they were in Classic, somewhere around C2's containers section in the left-hand panel

  • Thanks for the reply

    They're 48x48 objects, so figured an overlap check at self.X -/+ 48 would work.

    I've tried changing it to an overlap check of -/+24, tried getting rid of the "for each" part, and tried checking for housing overlapping housing again rather than overlapping the additional yellow box. Still not working and I have no idea why

    As for arrays, I've never understood them. I'm a very visual person, good with art, terrible with numbers. I can puzzle things out with collision checks because it's a much more visual process. Arrays... just confuse the hell out of me

    If anyone has an idea about why this collision check is failing, I'd love to hear from you. Even if it's just a complete guess!

    Many thanks!

  • Hoping someone can shed some light on where I'm going wrong here

    In a nutshell: I'm making a city-building game, and when players construct housing blocks next to each other I'd like to add a bonus to the number of people they can house. By default, a housing block adds space for 10 units of population. Adjacent housing blocks should increase that by an additional 5 units. So if you build three housing blocks in a row, the centre block will provide 20 units, and the outside blocks will provide 15 units each.

    What I've tried: I'm running this event sheet section under a "System: Every 1.0 Seconds" check, with the idea that the game will regularly be checking each housing block to see if it has become eligible for bonus population, but without running the checks every single tick:

    The yellow SlotHousingBonus object is created on top of each SlotHousing object (and will be invisible). I tried this because asking the event to check if each SlotHousing was overlapping another SlotHousing at an offset wasn't working. This attempt isn't working either, and I'm not sure why. Population stays at 10 units for each block instead of adding the bonus amounts as well.

    Does the "For Each Object" command not work this way? Is there a mistake I'm making in the checks? I can't figure this one out myself

    Many thanks for reading.

  • Thanks for the info, Colludium! 848x480 seems to be the largest resolution in their list of suggestions, so I'll work with that

  • Awesome idea. I usually base games around medieval fantasy themes, so this should help push me out of my comfort zone.

    Are there limitations to keep in mind for the Newgrounds network? I'd love to make a game that runs fullscreen 1920x1080, but all the games I see over there are in tiny windowed displays. Is there a specific resolution we need to work to (useful to know for UI scaling, etc)?

  • Congrats, Windwalker! You totally deserve the win given the time and effort you put in to your game <img src="smileys/smiley1.gif" border="0" align="middle" /> I'm genuinely frightened by how close it was!

    Tulamide, this was really fun! Blossom has got some great adventures ahead!

  • Bah, I posted my response to Wind's game in the wrong thread <img src="smileys/smiley36.gif" border="0" align="middle" />

    Sorry Tula! I was very sleepy last night <img src="smileys/smiley12.gif" border="0" align="middle" />

  • Fantastic creation! Captures her journey so well!

    I got 1127 Joy, with most of her joy coming from money (typical girl <img src="smileys/smiley17.gif" border="0" align="middle" />) and she suffered most from shotguns <img src="smileys/smiley3.gif" border="0" align="middle" /> I must have taken her through too many warzones <img src="smileys/smiley36.gif" border="0" align="middle" />

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  • My small donation to Blossom's travels. Wish I had the time to properly refine it, but at least it gets her a little further <img src="smileys/smiley1.gif" border="0" align="middle" />

    Looking forward to seeing some other creativity!

    <img src="http://70.38.64.76/h/1/ea0fa468-93c2-4a35-af9b-aa4917b318ae.png" border="0" />

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-Silver-

Member since 21 Sep, 2010

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