Sup with that?'s Recent Forum Activity

  • Well that was fast Seems to be working as I wanted now, I'll check back in if I run into anything else. Thanks!

  • lol darn, I only have version 227 of Construct so I can't open it

    Does it still have the same problem if instead of 8-Direction movement you just put "Set Player.X to Player.X+1/-1" to make it move?

  • The way it is on the screenshot should work as far as I can tell. Can you upload your .capx so I can test?

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  • Hey so I'm trying to use this plugin to make homing missiles and I've run into a problem which I can't seem to get around. I have several Enemy instances and an equal amount of Missile objects. Each Enemy shares a unique value with one Missile, and the game then tries to use this to make sure each Missile goes after only one Enemy (the one that shares the unique value). The problem occurs when I try to use the PredictX/Y expressions.

    Can't post image from imgur so here's a link.

    • In the bottom example everything works as intended - each missile goes after its own individual target. So up to this point it's fine.
    • However, in the top example using Predict instead of default XY position, all missiles go after one, same target.

    I tried a few expressions like For Each Missile/Enemy and things like that, but just can't seem to get around this. Is there some way to fix it?

  • Hmm, not sure I'm understanding this correctly. Are you trying to make it so the player never stops moving and keeps going left to right and back? How does the controls work?

  • Well the very basic way would be something like,

    Player on collision with Ground -> Player jump + Destroy Ground

    Doesn't sound like you need the else condition since Player won't jump unless they collide with Ground, so they're not jumping by default.

  • Oh cool! Knew I'd seen it somewhere. Thanks!

  • Is it just a constant back and forth motion? It may just be easier to use the Sine behavior to simulate this.

  • So after some prodding I think I've traced the problem down to the Ball Sheet. The "ball collides with scoreline" event has a "Wait 5 sec" action. Problem is the layout switches to the Game Over layout before the 5 sec are up, so the event group Interactions (which contains the trigger for pressing Enter) gets disabled but is never re-enabled.

  • Hey, is there a plugin for predicting an object's intercept point? I could've sworn I've seen one (by rexrainbow?) around here before, but I can no longer seem to find it. Is there such a thing or was that a figment of my imagination?

  • Hey all, I had a .capx in which I'd fiddled around with the turret behavior a bunch to give it, among other things, a limited gun arc and minimum range. Sadly it seems I've lost that file. But before I went and rewrote everything from scratch, I figured I'd search on the forums to see if someone's already made a custom behavior or example to incorporate these features. Now, maybe my search-fu is bad, so if there is indeed such a behavior please point me to it, but all I was able to find was Fimbul's beta turret behavior, which indeed includes such things.

    Unfortunately, this behavior appears to have been made before C2's own turret behavior was released, so currently it'll cause a conflict with the default turret behavior if you attempt to have both installed. In addition to that, it lacks the predictive aiming and collision cells features, and may not be optimized for larger projects according to the author.

    So in short... would anyone be willing to have a look at the behavior and update it to create a "Turret Plus" behavior which incorporates the limited gun arc and min range features into the default turret behavior, since a lot of the legwork appears to be done already? I feel like these things should've been included from the start but srsly. (Yes, I've sent Fimbul a PM, but he hasn't been around in months so I'm not very hopeful.)

    Anyway, thanks for any help!

  • Huh, guess I was using the layout angle function bass ackwards, lol. Thanks for that!

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Sup with that?

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